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4117 lines
82 KiB
4117 lines
82 KiB
6 months ago
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import {
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AmbientLight,
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AnimationClip,
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Bone,
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BufferGeometry,
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ClampToEdgeWrapping,
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Color,
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DirectionalLight,
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DoubleSide,
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FileLoader,
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Float32BufferAttribute,
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FrontSide,
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Group,
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Line,
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LineBasicMaterial,
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LineSegments,
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Loader,
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LoaderUtils,
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MathUtils,
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Matrix4,
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Mesh,
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MeshBasicMaterial,
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MeshLambertMaterial,
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MeshPhongMaterial,
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OrthographicCamera,
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PerspectiveCamera,
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PointLight,
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Quaternion,
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QuaternionKeyframeTrack,
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RepeatWrapping,
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Scene,
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Skeleton,
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SkinnedMesh,
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SpotLight,
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TextureLoader,
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Vector2,
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Vector3,
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VectorKeyframeTrack,
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SRGBColorSpace
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} from 'three';
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import { TGALoader } from '../loaders/TGALoader.js';
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class ColladaLoader extends Loader {
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load( url, onLoad, onProgress, onError ) {
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const scope = this;
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const path = ( scope.path === '' ) ? LoaderUtils.extractUrlBase( url ) : scope.path;
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const loader = new FileLoader( scope.manager );
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loader.setPath( scope.path );
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loader.setRequestHeader( scope.requestHeader );
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loader.setWithCredentials( scope.withCredentials );
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loader.load( url, function ( text ) {
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try {
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onLoad( scope.parse( text, path ) );
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} catch ( e ) {
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if ( onError ) {
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onError( e );
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} else {
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console.error( e );
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}
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scope.manager.itemError( url );
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}
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}, onProgress, onError );
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}
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parse( text, path ) {
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function getElementsByTagName( xml, name ) {
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// Non recursive xml.getElementsByTagName() ...
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const array = [];
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const childNodes = xml.childNodes;
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for ( let i = 0, l = childNodes.length; i < l; i ++ ) {
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const child = childNodes[ i ];
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if ( child.nodeName === name ) {
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array.push( child );
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}
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}
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return array;
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}
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function parseStrings( text ) {
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if ( text.length === 0 ) return [];
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const parts = text.trim().split( /\s+/ );
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const array = new Array( parts.length );
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for ( let i = 0, l = parts.length; i < l; i ++ ) {
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array[ i ] = parts[ i ];
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}
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return array;
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}
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function parseFloats( text ) {
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if ( text.length === 0 ) return [];
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const parts = text.trim().split( /\s+/ );
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const array = new Array( parts.length );
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for ( let i = 0, l = parts.length; i < l; i ++ ) {
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array[ i ] = parseFloat( parts[ i ] );
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}
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return array;
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}
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function parseInts( text ) {
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if ( text.length === 0 ) return [];
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const parts = text.trim().split( /\s+/ );
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const array = new Array( parts.length );
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for ( let i = 0, l = parts.length; i < l; i ++ ) {
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array[ i ] = parseInt( parts[ i ] );
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}
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return array;
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}
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function parseId( text ) {
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return text.substring( 1 );
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}
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function generateId() {
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return 'three_default_' + ( count ++ );
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}
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function isEmpty( object ) {
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return Object.keys( object ).length === 0;
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}
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// asset
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function parseAsset( xml ) {
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return {
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unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
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upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
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};
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}
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function parseAssetUnit( xml ) {
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if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
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return parseFloat( xml.getAttribute( 'meter' ) );
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} else {
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return 1; // default 1 meter
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}
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}
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function parseAssetUpAxis( xml ) {
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return xml !== undefined ? xml.textContent : 'Y_UP';
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}
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// library
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function parseLibrary( xml, libraryName, nodeName, parser ) {
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const library = getElementsByTagName( xml, libraryName )[ 0 ];
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if ( library !== undefined ) {
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const elements = getElementsByTagName( library, nodeName );
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for ( let i = 0; i < elements.length; i ++ ) {
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parser( elements[ i ] );
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}
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}
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}
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function buildLibrary( data, builder ) {
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for ( const name in data ) {
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const object = data[ name ];
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object.build = builder( data[ name ] );
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}
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}
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// get
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function getBuild( data, builder ) {
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if ( data.build !== undefined ) return data.build;
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data.build = builder( data );
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return data.build;
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}
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// animation
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function parseAnimation( xml ) {
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const data = {
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sources: {},
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samplers: {},
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channels: {}
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};
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let hasChildren = false;
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for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
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const child = xml.childNodes[ i ];
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if ( child.nodeType !== 1 ) continue;
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let id;
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switch ( child.nodeName ) {
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case 'source':
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id = child.getAttribute( 'id' );
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data.sources[ id ] = parseSource( child );
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break;
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case 'sampler':
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id = child.getAttribute( 'id' );
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data.samplers[ id ] = parseAnimationSampler( child );
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break;
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case 'channel':
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id = child.getAttribute( 'target' );
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data.channels[ id ] = parseAnimationChannel( child );
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break;
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case 'animation':
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// hierarchy of related animations
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parseAnimation( child );
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hasChildren = true;
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break;
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default:
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console.log( child );
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}
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}
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if ( hasChildren === false ) {
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// since 'id' attributes can be optional, it's necessary to generate a UUID for unqiue assignment
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library.animations[ xml.getAttribute( 'id' ) || MathUtils.generateUUID() ] = data;
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}
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}
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function parseAnimationSampler( xml ) {
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const data = {
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inputs: {},
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};
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for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
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const child = xml.childNodes[ i ];
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if ( child.nodeType !== 1 ) continue;
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switch ( child.nodeName ) {
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case 'input':
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const id = parseId( child.getAttribute( 'source' ) );
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const semantic = child.getAttribute( 'semantic' );
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data.inputs[ semantic ] = id;
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break;
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}
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}
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return data;
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}
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function parseAnimationChannel( xml ) {
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const data = {};
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const target = xml.getAttribute( 'target' );
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// parsing SID Addressing Syntax
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let parts = target.split( '/' );
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const id = parts.shift();
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let sid = parts.shift();
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// check selection syntax
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const arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
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const memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
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if ( memberSyntax ) {
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// member selection access
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parts = sid.split( '.' );
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sid = parts.shift();
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data.member = parts.shift();
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} else if ( arraySyntax ) {
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// array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
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const indices = sid.split( '(' );
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sid = indices.shift();
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for ( let i = 0; i < indices.length; i ++ ) {
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indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
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}
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data.indices = indices;
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}
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data.id = id;
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data.sid = sid;
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data.arraySyntax = arraySyntax;
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data.memberSyntax = memberSyntax;
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data.sampler = parseId( xml.getAttribute( 'source' ) );
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return data;
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}
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function buildAnimation( data ) {
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const tracks = [];
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const channels = data.channels;
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const samplers = data.samplers;
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const sources = data.sources;
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for ( const target in channels ) {
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if ( channels.hasOwnProperty( target ) ) {
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const channel = channels[ target ];
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const sampler = samplers[ channel.sampler ];
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const inputId = sampler.inputs.INPUT;
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const outputId = sampler.inputs.OUTPUT;
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const inputSource = sources[ inputId ];
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const outputSource = sources[ outputId ];
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const animation = buildAnimationChannel( channel, inputSource, outputSource );
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createKeyframeTracks( animation, tracks );
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}
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}
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return tracks;
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}
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function getAnimation( id ) {
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return getBuild( library.animations[ id ], buildAnimation );
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}
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function buildAnimationChannel( channel, inputSource, outputSource ) {
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const node = library.nodes[ channel.id ];
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const object3D = getNode( node.id );
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const transform = node.transforms[ channel.sid ];
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const defaultMatrix = node.matrix.clone().transpose();
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let time, stride;
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let i, il, j, jl;
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const data = {};
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// the collada spec allows the animation of data in various ways.
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// depending on the transform type (matrix, translate, rotate, scale), we execute different logic
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switch ( transform ) {
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case 'matrix':
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for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
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time = inputSource.array[ i ];
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stride = i * outputSource.stride;
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if ( data[ time ] === undefined ) data[ time ] = {};
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if ( channel.arraySyntax === true ) {
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const value = outputSource.array[ stride ];
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const index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
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data[ time ][ index ] = value;
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} else {
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for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
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data[ time ][ j ] = outputSource.array[ stride + j ];
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}
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}
|
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|
||
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}
|
||
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|
||
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break;
|
||
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|
||
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case 'translate':
|
||
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console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
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break;
|
||
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case 'rotate':
|
||
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console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
||
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break;
|
||
|
|
||
|
case 'scale':
|
||
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console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
|
||
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break;
|
||
|
|
||
|
}
|
||
|
|
||
|
const keyframes = prepareAnimationData( data, defaultMatrix );
|
||
|
|
||
|
const animation = {
|
||
|
name: object3D.uuid,
|
||
|
keyframes: keyframes
|
||
|
};
|
||
|
|
||
|
return animation;
|
||
|
|
||
|
}
|
||
|
|
||
|
function prepareAnimationData( data, defaultMatrix ) {
|
||
|
|
||
|
const keyframes = [];
|
||
|
|
||
|
// transfer data into a sortable array
|
||
|
|
||
|
for ( const time in data ) {
|
||
|
|
||
|
keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
|
||
|
|
||
|
}
|
||
|
|
||
|
// ensure keyframes are sorted by time
|
||
|
|
||
|
keyframes.sort( ascending );
|
||
|
|
||
|
// now we clean up all animation data, so we can use them for keyframe tracks
|
||
|
|
||
|
for ( let i = 0; i < 16; i ++ ) {
|
||
|
|
||
|
transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
return keyframes;
|
||
|
|
||
|
// array sort function
|
||
|
|
||
|
function ascending( a, b ) {
|
||
|
|
||
|
return a.time - b.time;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const position = new Vector3();
|
||
|
const scale = new Vector3();
|
||
|
const quaternion = new Quaternion();
|
||
|
|
||
|
function createKeyframeTracks( animation, tracks ) {
|
||
|
|
||
|
const keyframes = animation.keyframes;
|
||
|
const name = animation.name;
|
||
|
|
||
|
const times = [];
|
||
|
const positionData = [];
|
||
|
const quaternionData = [];
|
||
|
const scaleData = [];
|
||
|
|
||
|
for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
|
||
|
|
||
|
const keyframe = keyframes[ i ];
|
||
|
|
||
|
const time = keyframe.time;
|
||
|
const value = keyframe.value;
|
||
|
|
||
|
matrix.fromArray( value ).transpose();
|
||
|
matrix.decompose( position, quaternion, scale );
|
||
|
|
||
|
times.push( time );
|
||
|
positionData.push( position.x, position.y, position.z );
|
||
|
quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
|
||
|
scaleData.push( scale.x, scale.y, scale.z );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
|
||
|
if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
|
||
|
if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
|
||
|
|
||
|
return tracks;
|
||
|
|
||
|
}
|
||
|
|
||
|
function transformAnimationData( keyframes, property, defaultValue ) {
|
||
|
|
||
|
let keyframe;
|
||
|
|
||
|
let empty = true;
|
||
|
let i, l;
|
||
|
|
||
|
// check, if values of a property are missing in our keyframes
|
||
|
|
||
|
for ( i = 0, l = keyframes.length; i < l; i ++ ) {
|
||
|
|
||
|
keyframe = keyframes[ i ];
|
||
|
|
||
|
if ( keyframe.value[ property ] === undefined ) {
|
||
|
|
||
|
keyframe.value[ property ] = null; // mark as missing
|
||
|
|
||
|
} else {
|
||
|
|
||
|
empty = false;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( empty === true ) {
|
||
|
|
||
|
// no values at all, so we set a default value
|
||
|
|
||
|
for ( i = 0, l = keyframes.length; i < l; i ++ ) {
|
||
|
|
||
|
keyframe = keyframes[ i ];
|
||
|
|
||
|
keyframe.value[ property ] = defaultValue;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// filling gaps
|
||
|
|
||
|
createMissingKeyframes( keyframes, property );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function createMissingKeyframes( keyframes, property ) {
|
||
|
|
||
|
let prev, next;
|
||
|
|
||
|
for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
|
||
|
|
||
|
const keyframe = keyframes[ i ];
|
||
|
|
||
|
if ( keyframe.value[ property ] === null ) {
|
||
|
|
||
|
prev = getPrev( keyframes, i, property );
|
||
|
next = getNext( keyframes, i, property );
|
||
|
|
||
|
if ( prev === null ) {
|
||
|
|
||
|
keyframe.value[ property ] = next.value[ property ];
|
||
|
continue;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( next === null ) {
|
||
|
|
||
|
keyframe.value[ property ] = prev.value[ property ];
|
||
|
continue;
|
||
|
|
||
|
}
|
||
|
|
||
|
interpolate( keyframe, prev, next, property );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function getPrev( keyframes, i, property ) {
|
||
|
|
||
|
while ( i >= 0 ) {
|
||
|
|
||
|
const keyframe = keyframes[ i ];
|
||
|
|
||
|
if ( keyframe.value[ property ] !== null ) return keyframe;
|
||
|
|
||
|
i --;
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getNext( keyframes, i, property ) {
|
||
|
|
||
|
while ( i < keyframes.length ) {
|
||
|
|
||
|
const keyframe = keyframes[ i ];
|
||
|
|
||
|
if ( keyframe.value[ property ] !== null ) return keyframe;
|
||
|
|
||
|
i ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
function interpolate( key, prev, next, property ) {
|
||
|
|
||
|
if ( ( next.time - prev.time ) === 0 ) {
|
||
|
|
||
|
key.value[ property ] = prev.value[ property ];
|
||
|
return;
|
||
|
|
||
|
}
|
||
|
|
||
|
key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
|
||
|
|
||
|
}
|
||
|
|
||
|
// animation clips
|
||
|
|
||
|
function parseAnimationClip( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'id' ) || 'default',
|
||
|
start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
|
||
|
end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
|
||
|
animations: []
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'instance_animation':
|
||
|
data.animations.push( parseId( child.getAttribute( 'url' ) ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.clips[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildAnimationClip( data ) {
|
||
|
|
||
|
const tracks = [];
|
||
|
|
||
|
const name = data.name;
|
||
|
const duration = ( data.end - data.start ) || - 1;
|
||
|
const animations = data.animations;
|
||
|
|
||
|
for ( let i = 0, il = animations.length; i < il; i ++ ) {
|
||
|
|
||
|
const animationTracks = getAnimation( animations[ i ] );
|
||
|
|
||
|
for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
|
||
|
|
||
|
tracks.push( animationTracks[ j ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return new AnimationClip( name, duration, tracks );
|
||
|
|
||
|
}
|
||
|
|
||
|
function getAnimationClip( id ) {
|
||
|
|
||
|
return getBuild( library.clips[ id ], buildAnimationClip );
|
||
|
|
||
|
}
|
||
|
|
||
|
// controller
|
||
|
|
||
|
function parseController( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'skin':
|
||
|
// there is exactly one skin per controller
|
||
|
data.id = parseId( child.getAttribute( 'source' ) );
|
||
|
data.skin = parseSkin( child );
|
||
|
break;
|
||
|
|
||
|
case 'morph':
|
||
|
data.id = parseId( child.getAttribute( 'source' ) );
|
||
|
console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.controllers[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseSkin( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
sources: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bind_shape_matrix':
|
||
|
data.bindShapeMatrix = parseFloats( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'source':
|
||
|
const id = child.getAttribute( 'id' );
|
||
|
data.sources[ id ] = parseSource( child );
|
||
|
break;
|
||
|
|
||
|
case 'joints':
|
||
|
data.joints = parseJoints( child );
|
||
|
break;
|
||
|
|
||
|
case 'vertex_weights':
|
||
|
data.vertexWeights = parseVertexWeights( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseJoints( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
inputs: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
const semantic = child.getAttribute( 'semantic' );
|
||
|
const id = parseId( child.getAttribute( 'source' ) );
|
||
|
data.inputs[ semantic ] = id;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseVertexWeights( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
inputs: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
const semantic = child.getAttribute( 'semantic' );
|
||
|
const id = parseId( child.getAttribute( 'source' ) );
|
||
|
const offset = parseInt( child.getAttribute( 'offset' ) );
|
||
|
data.inputs[ semantic ] = { id: id, offset: offset };
|
||
|
break;
|
||
|
|
||
|
case 'vcount':
|
||
|
data.vcount = parseInts( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'v':
|
||
|
data.v = parseInts( child.textContent );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildController( data ) {
|
||
|
|
||
|
const build = {
|
||
|
id: data.id
|
||
|
};
|
||
|
|
||
|
const geometry = library.geometries[ build.id ];
|
||
|
|
||
|
if ( data.skin !== undefined ) {
|
||
|
|
||
|
build.skin = buildSkin( data.skin );
|
||
|
|
||
|
// we enhance the 'sources' property of the corresponding geometry with our skin data
|
||
|
|
||
|
geometry.sources.skinIndices = build.skin.indices;
|
||
|
geometry.sources.skinWeights = build.skin.weights;
|
||
|
|
||
|
}
|
||
|
|
||
|
return build;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildSkin( data ) {
|
||
|
|
||
|
const BONE_LIMIT = 4;
|
||
|
|
||
|
const build = {
|
||
|
joints: [], // this must be an array to preserve the joint order
|
||
|
indices: {
|
||
|
array: [],
|
||
|
stride: BONE_LIMIT
|
||
|
},
|
||
|
weights: {
|
||
|
array: [],
|
||
|
stride: BONE_LIMIT
|
||
|
}
|
||
|
};
|
||
|
|
||
|
const sources = data.sources;
|
||
|
const vertexWeights = data.vertexWeights;
|
||
|
|
||
|
const vcount = vertexWeights.vcount;
|
||
|
const v = vertexWeights.v;
|
||
|
const jointOffset = vertexWeights.inputs.JOINT.offset;
|
||
|
const weightOffset = vertexWeights.inputs.WEIGHT.offset;
|
||
|
|
||
|
const jointSource = data.sources[ data.joints.inputs.JOINT ];
|
||
|
const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
|
||
|
|
||
|
const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
|
||
|
let stride = 0;
|
||
|
|
||
|
let i, j, l;
|
||
|
|
||
|
// process skin data for each vertex
|
||
|
|
||
|
for ( i = 0, l = vcount.length; i < l; i ++ ) {
|
||
|
|
||
|
const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
|
||
|
const vertexSkinData = [];
|
||
|
|
||
|
for ( j = 0; j < jointCount; j ++ ) {
|
||
|
|
||
|
const skinIndex = v[ stride + jointOffset ];
|
||
|
const weightId = v[ stride + weightOffset ];
|
||
|
const skinWeight = weights[ weightId ];
|
||
|
|
||
|
vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
|
||
|
|
||
|
stride += 2;
|
||
|
|
||
|
}
|
||
|
|
||
|
// we sort the joints in descending order based on the weights.
|
||
|
// this ensures, we only procced the most important joints of the vertex
|
||
|
|
||
|
vertexSkinData.sort( descending );
|
||
|
|
||
|
// now we provide for each vertex a set of four index and weight values.
|
||
|
// the order of the skin data matches the order of vertices
|
||
|
|
||
|
for ( j = 0; j < BONE_LIMIT; j ++ ) {
|
||
|
|
||
|
const d = vertexSkinData[ j ];
|
||
|
|
||
|
if ( d !== undefined ) {
|
||
|
|
||
|
build.indices.array.push( d.index );
|
||
|
build.weights.array.push( d.weight );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
build.indices.array.push( 0 );
|
||
|
build.weights.array.push( 0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// setup bind matrix
|
||
|
|
||
|
if ( data.bindShapeMatrix ) {
|
||
|
|
||
|
build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
|
||
|
|
||
|
} else {
|
||
|
|
||
|
build.bindMatrix = new Matrix4().identity();
|
||
|
|
||
|
}
|
||
|
|
||
|
// process bones and inverse bind matrix data
|
||
|
|
||
|
for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
|
||
|
|
||
|
const name = jointSource.array[ i ];
|
||
|
const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
|
||
|
|
||
|
build.joints.push( { name: name, boneInverse: boneInverse } );
|
||
|
|
||
|
}
|
||
|
|
||
|
return build;
|
||
|
|
||
|
// array sort function
|
||
|
|
||
|
function descending( a, b ) {
|
||
|
|
||
|
return b.weight - a.weight;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function getController( id ) {
|
||
|
|
||
|
return getBuild( library.controllers[ id ], buildController );
|
||
|
|
||
|
}
|
||
|
|
||
|
// image
|
||
|
|
||
|
function parseImage( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
|
||
|
};
|
||
|
|
||
|
library.images[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildImage( data ) {
|
||
|
|
||
|
if ( data.build !== undefined ) return data.build;
|
||
|
|
||
|
return data.init_from;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getImage( id ) {
|
||
|
|
||
|
const data = library.images[ id ];
|
||
|
|
||
|
if ( data !== undefined ) {
|
||
|
|
||
|
return getBuild( data, buildImage );
|
||
|
|
||
|
}
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
// effect
|
||
|
|
||
|
function parseEffect( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'profile_COMMON':
|
||
|
data.profile = parseEffectProfileCOMMON( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.effects[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectProfileCOMMON( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
surfaces: {},
|
||
|
samplers: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'newparam':
|
||
|
parseEffectNewparam( child, data );
|
||
|
break;
|
||
|
|
||
|
case 'technique':
|
||
|
data.technique = parseEffectTechnique( child );
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
data.extra = parseEffectExtra( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectNewparam( xml, data ) {
|
||
|
|
||
|
const sid = xml.getAttribute( 'sid' );
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'surface':
|
||
|
data.surfaces[ sid ] = parseEffectSurface( child );
|
||
|
break;
|
||
|
|
||
|
case 'sampler2D':
|
||
|
data.samplers[ sid ] = parseEffectSampler( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectSurface( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'init_from':
|
||
|
data.init_from = child.textContent;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectSampler( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'source':
|
||
|
data.source = child.textContent;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectTechnique( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'constant':
|
||
|
case 'lambert':
|
||
|
case 'blinn':
|
||
|
case 'phong':
|
||
|
data.type = child.nodeName;
|
||
|
data.parameters = parseEffectParameters( child );
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
data.extra = parseEffectExtra( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectParameters( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'emission':
|
||
|
case 'diffuse':
|
||
|
case 'specular':
|
||
|
case 'bump':
|
||
|
case 'ambient':
|
||
|
case 'shininess':
|
||
|
case 'transparency':
|
||
|
data[ child.nodeName ] = parseEffectParameter( child );
|
||
|
break;
|
||
|
case 'transparent':
|
||
|
data[ child.nodeName ] = {
|
||
|
opaque: child.hasAttribute( 'opaque' ) ? child.getAttribute( 'opaque' ) : 'A_ONE',
|
||
|
data: parseEffectParameter( child )
|
||
|
};
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectParameter( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'color':
|
||
|
data[ child.nodeName ] = parseFloats( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'float':
|
||
|
data[ child.nodeName ] = parseFloat( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'texture':
|
||
|
data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectParameterTexture( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
technique: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'extra':
|
||
|
parseEffectParameterTextureExtra( child, data );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectParameterTextureExtra( xml, data ) {
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique':
|
||
|
parseEffectParameterTextureExtraTechnique( child, data );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectParameterTextureExtraTechnique( xml, data ) {
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'repeatU':
|
||
|
case 'repeatV':
|
||
|
case 'offsetU':
|
||
|
case 'offsetV':
|
||
|
data.technique[ child.nodeName ] = parseFloat( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'wrapU':
|
||
|
case 'wrapV':
|
||
|
|
||
|
// some files have values for wrapU/wrapV which become NaN via parseInt
|
||
|
|
||
|
if ( child.textContent.toUpperCase() === 'TRUE' ) {
|
||
|
|
||
|
data.technique[ child.nodeName ] = 1;
|
||
|
|
||
|
} else if ( child.textContent.toUpperCase() === 'FALSE' ) {
|
||
|
|
||
|
data.technique[ child.nodeName ] = 0;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
data.technique[ child.nodeName ] = parseInt( child.textContent );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'bump':
|
||
|
data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectExtra( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique':
|
||
|
data.technique = parseEffectExtraTechnique( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectExtraTechnique( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'double_sided':
|
||
|
data[ child.nodeName ] = parseInt( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'bump':
|
||
|
data[ child.nodeName ] = parseEffectExtraTechniqueBump( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseEffectExtraTechniqueBump( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'texture':
|
||
|
data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), texcoord: child.getAttribute( 'texcoord' ), extra: parseEffectParameterTexture( child ) };
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildEffect( data ) {
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getEffect( id ) {
|
||
|
|
||
|
return getBuild( library.effects[ id ], buildEffect );
|
||
|
|
||
|
}
|
||
|
|
||
|
// material
|
||
|
|
||
|
function parseMaterial( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' )
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'instance_effect':
|
||
|
data.url = parseId( child.getAttribute( 'url' ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.materials[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getTextureLoader( image ) {
|
||
|
|
||
|
let loader;
|
||
|
|
||
|
let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
|
||
|
extension = extension.toLowerCase();
|
||
|
|
||
|
switch ( extension ) {
|
||
|
|
||
|
case 'tga':
|
||
|
loader = tgaLoader;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
loader = textureLoader;
|
||
|
|
||
|
}
|
||
|
|
||
|
return loader;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildMaterial( data ) {
|
||
|
|
||
|
const effect = getEffect( data.url );
|
||
|
const technique = effect.profile.technique;
|
||
|
|
||
|
let material;
|
||
|
|
||
|
switch ( technique.type ) {
|
||
|
|
||
|
case 'phong':
|
||
|
case 'blinn':
|
||
|
material = new MeshPhongMaterial();
|
||
|
break;
|
||
|
|
||
|
case 'lambert':
|
||
|
material = new MeshLambertMaterial();
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
material = new MeshBasicMaterial();
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
material.name = data.name || '';
|
||
|
|
||
|
function getTexture( textureObject, colorSpace = null ) {
|
||
|
|
||
|
const sampler = effect.profile.samplers[ textureObject.id ];
|
||
|
let image = null;
|
||
|
|
||
|
// get image
|
||
|
|
||
|
if ( sampler !== undefined ) {
|
||
|
|
||
|
const surface = effect.profile.surfaces[ sampler.source ];
|
||
|
image = getImage( surface.init_from );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
|
||
|
image = getImage( textureObject.id );
|
||
|
|
||
|
}
|
||
|
|
||
|
// create texture if image is avaiable
|
||
|
|
||
|
if ( image !== null ) {
|
||
|
|
||
|
const loader = getTextureLoader( image );
|
||
|
|
||
|
if ( loader !== undefined ) {
|
||
|
|
||
|
const texture = loader.load( image );
|
||
|
|
||
|
const extra = textureObject.extra;
|
||
|
|
||
|
if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
|
||
|
|
||
|
const technique = extra.technique;
|
||
|
|
||
|
texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
|
||
|
texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
|
||
|
|
||
|
texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
|
||
|
texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
texture.wrapS = RepeatWrapping;
|
||
|
texture.wrapT = RepeatWrapping;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( colorSpace !== null ) {
|
||
|
|
||
|
texture.colorSpace = colorSpace;
|
||
|
|
||
|
}
|
||
|
|
||
|
return texture;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const parameters = technique.parameters;
|
||
|
|
||
|
for ( const key in parameters ) {
|
||
|
|
||
|
const parameter = parameters[ key ];
|
||
|
|
||
|
switch ( key ) {
|
||
|
|
||
|
case 'diffuse':
|
||
|
if ( parameter.color ) material.color.fromArray( parameter.color );
|
||
|
if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
|
||
|
break;
|
||
|
case 'specular':
|
||
|
if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
|
||
|
if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
|
||
|
break;
|
||
|
case 'bump':
|
||
|
if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
|
||
|
break;
|
||
|
case 'ambient':
|
||
|
if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
|
||
|
break;
|
||
|
case 'shininess':
|
||
|
if ( parameter.float && material.shininess ) material.shininess = parameter.float;
|
||
|
break;
|
||
|
case 'emission':
|
||
|
if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
|
||
|
if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
material.color.convertSRGBToLinear();
|
||
|
if ( material.specular ) material.specular.convertSRGBToLinear();
|
||
|
if ( material.emissive ) material.emissive.convertSRGBToLinear();
|
||
|
|
||
|
//
|
||
|
|
||
|
let transparent = parameters[ 'transparent' ];
|
||
|
let transparency = parameters[ 'transparency' ];
|
||
|
|
||
|
// <transparency> does not exist but <transparent>
|
||
|
|
||
|
if ( transparency === undefined && transparent ) {
|
||
|
|
||
|
transparency = {
|
||
|
float: 1
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
// <transparent> does not exist but <transparency>
|
||
|
|
||
|
if ( transparent === undefined && transparency ) {
|
||
|
|
||
|
transparent = {
|
||
|
opaque: 'A_ONE',
|
||
|
data: {
|
||
|
color: [ 1, 1, 1, 1 ]
|
||
|
} };
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( transparent && transparency ) {
|
||
|
|
||
|
// handle case if a texture exists but no color
|
||
|
|
||
|
if ( transparent.data.texture ) {
|
||
|
|
||
|
// we do not set an alpha map (see #13792)
|
||
|
|
||
|
material.transparent = true;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const color = transparent.data.color;
|
||
|
|
||
|
switch ( transparent.opaque ) {
|
||
|
|
||
|
case 'A_ONE':
|
||
|
material.opacity = color[ 3 ] * transparency.float;
|
||
|
break;
|
||
|
case 'RGB_ZERO':
|
||
|
material.opacity = 1 - ( color[ 0 ] * transparency.float );
|
||
|
break;
|
||
|
case 'A_ZERO':
|
||
|
material.opacity = 1 - ( color[ 3 ] * transparency.float );
|
||
|
break;
|
||
|
case 'RGB_ONE':
|
||
|
material.opacity = color[ 0 ] * transparency.float;
|
||
|
break;
|
||
|
default:
|
||
|
console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( material.opacity < 1 ) material.transparent = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
|
||
|
if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
|
||
|
|
||
|
const techniques = technique.extra.technique;
|
||
|
|
||
|
for ( const k in techniques ) {
|
||
|
|
||
|
const v = techniques[ k ];
|
||
|
|
||
|
switch ( k ) {
|
||
|
|
||
|
case 'double_sided':
|
||
|
material.side = ( v === 1 ? DoubleSide : FrontSide );
|
||
|
break;
|
||
|
|
||
|
case 'bump':
|
||
|
material.normalMap = getTexture( v.texture );
|
||
|
material.normalScale = new Vector2( 1, 1 );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return material;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getMaterial( id ) {
|
||
|
|
||
|
return getBuild( library.materials[ id ], buildMaterial );
|
||
|
|
||
|
}
|
||
|
|
||
|
// camera
|
||
|
|
||
|
function parseCamera( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' )
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'optics':
|
||
|
data.optics = parseCameraOptics( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.cameras[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseCameraOptics( xml ) {
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique_common':
|
||
|
return parseCameraTechnique( child );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return {};
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseCameraTechnique( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'perspective':
|
||
|
case 'orthographic':
|
||
|
|
||
|
data.technique = child.nodeName;
|
||
|
data.parameters = parseCameraParameters( child );
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseCameraParameters( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'xfov':
|
||
|
case 'yfov':
|
||
|
case 'xmag':
|
||
|
case 'ymag':
|
||
|
case 'znear':
|
||
|
case 'zfar':
|
||
|
case 'aspect_ratio':
|
||
|
data[ child.nodeName ] = parseFloat( child.textContent );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildCamera( data ) {
|
||
|
|
||
|
let camera;
|
||
|
|
||
|
switch ( data.optics.technique ) {
|
||
|
|
||
|
case 'perspective':
|
||
|
camera = new PerspectiveCamera(
|
||
|
data.optics.parameters.yfov,
|
||
|
data.optics.parameters.aspect_ratio,
|
||
|
data.optics.parameters.znear,
|
||
|
data.optics.parameters.zfar
|
||
|
);
|
||
|
break;
|
||
|
|
||
|
case 'orthographic':
|
||
|
let ymag = data.optics.parameters.ymag;
|
||
|
let xmag = data.optics.parameters.xmag;
|
||
|
const aspectRatio = data.optics.parameters.aspect_ratio;
|
||
|
|
||
|
xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
|
||
|
ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
|
||
|
|
||
|
xmag *= 0.5;
|
||
|
ymag *= 0.5;
|
||
|
|
||
|
camera = new OrthographicCamera(
|
||
|
- xmag, xmag, ymag, - ymag, // left, right, top, bottom
|
||
|
data.optics.parameters.znear,
|
||
|
data.optics.parameters.zfar
|
||
|
);
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
camera = new PerspectiveCamera();
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
camera.name = data.name || '';
|
||
|
|
||
|
return camera;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getCamera( id ) {
|
||
|
|
||
|
const data = library.cameras[ id ];
|
||
|
|
||
|
if ( data !== undefined ) {
|
||
|
|
||
|
return getBuild( data, buildCamera );
|
||
|
|
||
|
}
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
// light
|
||
|
|
||
|
function parseLight( xml ) {
|
||
|
|
||
|
let data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique_common':
|
||
|
data = parseLightTechnique( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.lights[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseLightTechnique( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'directional':
|
||
|
case 'point':
|
||
|
case 'spot':
|
||
|
case 'ambient':
|
||
|
|
||
|
data.technique = child.nodeName;
|
||
|
data.parameters = parseLightParameters( child );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseLightParameters( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'color':
|
||
|
const array = parseFloats( child.textContent );
|
||
|
data.color = new Color().fromArray( array ).convertSRGBToLinear();
|
||
|
break;
|
||
|
|
||
|
case 'falloff_angle':
|
||
|
data.falloffAngle = parseFloat( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'quadratic_attenuation':
|
||
|
const f = parseFloat( child.textContent );
|
||
|
data.distance = f ? Math.sqrt( 1 / f ) : 0;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildLight( data ) {
|
||
|
|
||
|
let light;
|
||
|
|
||
|
switch ( data.technique ) {
|
||
|
|
||
|
case 'directional':
|
||
|
light = new DirectionalLight();
|
||
|
break;
|
||
|
|
||
|
case 'point':
|
||
|
light = new PointLight();
|
||
|
break;
|
||
|
|
||
|
case 'spot':
|
||
|
light = new SpotLight();
|
||
|
break;
|
||
|
|
||
|
case 'ambient':
|
||
|
light = new AmbientLight();
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( data.parameters.color ) light.color.copy( data.parameters.color );
|
||
|
if ( data.parameters.distance ) light.distance = data.parameters.distance;
|
||
|
|
||
|
return light;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getLight( id ) {
|
||
|
|
||
|
const data = library.lights[ id ];
|
||
|
|
||
|
if ( data !== undefined ) {
|
||
|
|
||
|
return getBuild( data, buildLight );
|
||
|
|
||
|
}
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
// geometry
|
||
|
|
||
|
function parseGeometry( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' ),
|
||
|
sources: {},
|
||
|
vertices: {},
|
||
|
primitives: []
|
||
|
};
|
||
|
|
||
|
const mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
|
||
|
|
||
|
// the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
|
||
|
if ( mesh === undefined ) return;
|
||
|
|
||
|
for ( let i = 0; i < mesh.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = mesh.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
const id = child.getAttribute( 'id' );
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'source':
|
||
|
data.sources[ id ] = parseSource( child );
|
||
|
break;
|
||
|
|
||
|
case 'vertices':
|
||
|
// data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
|
||
|
data.vertices = parseGeometryVertices( child );
|
||
|
break;
|
||
|
|
||
|
case 'polygons':
|
||
|
console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
|
||
|
break;
|
||
|
|
||
|
case 'lines':
|
||
|
case 'linestrips':
|
||
|
case 'polylist':
|
||
|
case 'triangles':
|
||
|
data.primitives.push( parseGeometryPrimitive( child ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.log( child );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.geometries[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseSource( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
array: [],
|
||
|
stride: 3
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'float_array':
|
||
|
data.array = parseFloats( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'Name_array':
|
||
|
data.array = parseStrings( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'technique_common':
|
||
|
const accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
|
||
|
|
||
|
if ( accessor !== undefined ) {
|
||
|
|
||
|
data.stride = parseInt( accessor.getAttribute( 'stride' ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseGeometryVertices( xml ) {
|
||
|
|
||
|
const data = {};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseGeometryPrimitive( xml ) {
|
||
|
|
||
|
const primitive = {
|
||
|
type: xml.nodeName,
|
||
|
material: xml.getAttribute( 'material' ),
|
||
|
count: parseInt( xml.getAttribute( 'count' ) ),
|
||
|
inputs: {},
|
||
|
stride: 0,
|
||
|
hasUV: false
|
||
|
};
|
||
|
|
||
|
for ( let i = 0, l = xml.childNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'input':
|
||
|
const id = parseId( child.getAttribute( 'source' ) );
|
||
|
const semantic = child.getAttribute( 'semantic' );
|
||
|
const offset = parseInt( child.getAttribute( 'offset' ) );
|
||
|
const set = parseInt( child.getAttribute( 'set' ) );
|
||
|
const inputname = ( set > 0 ? semantic + set : semantic );
|
||
|
primitive.inputs[ inputname ] = { id: id, offset: offset };
|
||
|
primitive.stride = Math.max( primitive.stride, offset + 1 );
|
||
|
if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
|
||
|
break;
|
||
|
|
||
|
case 'vcount':
|
||
|
primitive.vcount = parseInts( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'p':
|
||
|
primitive.p = parseInts( child.textContent );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return primitive;
|
||
|
|
||
|
}
|
||
|
|
||
|
function groupPrimitives( primitives ) {
|
||
|
|
||
|
const build = {};
|
||
|
|
||
|
for ( let i = 0; i < primitives.length; i ++ ) {
|
||
|
|
||
|
const primitive = primitives[ i ];
|
||
|
|
||
|
if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
|
||
|
|
||
|
build[ primitive.type ].push( primitive );
|
||
|
|
||
|
}
|
||
|
|
||
|
return build;
|
||
|
|
||
|
}
|
||
|
|
||
|
function checkUVCoordinates( primitives ) {
|
||
|
|
||
|
let count = 0;
|
||
|
|
||
|
for ( let i = 0, l = primitives.length; i < l; i ++ ) {
|
||
|
|
||
|
const primitive = primitives[ i ];
|
||
|
|
||
|
if ( primitive.hasUV === true ) {
|
||
|
|
||
|
count ++;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( count > 0 && count < primitives.length ) {
|
||
|
|
||
|
primitives.uvsNeedsFix = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildGeometry( data ) {
|
||
|
|
||
|
const build = {};
|
||
|
|
||
|
const sources = data.sources;
|
||
|
const vertices = data.vertices;
|
||
|
const primitives = data.primitives;
|
||
|
|
||
|
if ( primitives.length === 0 ) return {};
|
||
|
|
||
|
// our goal is to create one buffer geometry for a single type of primitives
|
||
|
// first, we group all primitives by their type
|
||
|
|
||
|
const groupedPrimitives = groupPrimitives( primitives );
|
||
|
|
||
|
for ( const type in groupedPrimitives ) {
|
||
|
|
||
|
const primitiveType = groupedPrimitives[ type ];
|
||
|
|
||
|
// second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
|
||
|
|
||
|
checkUVCoordinates( primitiveType );
|
||
|
|
||
|
// third, create a buffer geometry for each type of primitives
|
||
|
|
||
|
build[ type ] = buildGeometryType( primitiveType, sources, vertices );
|
||
|
|
||
|
}
|
||
|
|
||
|
return build;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildGeometryType( primitives, sources, vertices ) {
|
||
|
|
||
|
const build = {};
|
||
|
|
||
|
const position = { array: [], stride: 0 };
|
||
|
const normal = { array: [], stride: 0 };
|
||
|
const uv = { array: [], stride: 0 };
|
||
|
const uv1 = { array: [], stride: 0 };
|
||
|
const color = { array: [], stride: 0 };
|
||
|
|
||
|
const skinIndex = { array: [], stride: 4 };
|
||
|
const skinWeight = { array: [], stride: 4 };
|
||
|
|
||
|
const geometry = new BufferGeometry();
|
||
|
|
||
|
const materialKeys = [];
|
||
|
|
||
|
let start = 0;
|
||
|
|
||
|
for ( let p = 0; p < primitives.length; p ++ ) {
|
||
|
|
||
|
const primitive = primitives[ p ];
|
||
|
const inputs = primitive.inputs;
|
||
|
|
||
|
// groups
|
||
|
|
||
|
let count = 0;
|
||
|
|
||
|
switch ( primitive.type ) {
|
||
|
|
||
|
case 'lines':
|
||
|
case 'linestrips':
|
||
|
count = primitive.count * 2;
|
||
|
break;
|
||
|
|
||
|
case 'triangles':
|
||
|
count = primitive.count * 3;
|
||
|
break;
|
||
|
|
||
|
case 'polylist':
|
||
|
|
||
|
for ( let g = 0; g < primitive.count; g ++ ) {
|
||
|
|
||
|
const vc = primitive.vcount[ g ];
|
||
|
|
||
|
switch ( vc ) {
|
||
|
|
||
|
case 3:
|
||
|
count += 3; // single triangle
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
count += 6; // quad, subdivided into two triangles
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
count += ( vc - 2 ) * 3; // polylist with more than four vertices
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
|
||
|
|
||
|
}
|
||
|
|
||
|
geometry.addGroup( start, count, p );
|
||
|
start += count;
|
||
|
|
||
|
// material
|
||
|
|
||
|
if ( primitive.material ) {
|
||
|
|
||
|
materialKeys.push( primitive.material );
|
||
|
|
||
|
}
|
||
|
|
||
|
// geometry data
|
||
|
|
||
|
for ( const name in inputs ) {
|
||
|
|
||
|
const input = inputs[ name ];
|
||
|
|
||
|
switch ( name ) {
|
||
|
|
||
|
case 'VERTEX':
|
||
|
for ( const key in vertices ) {
|
||
|
|
||
|
const id = vertices[ key ];
|
||
|
|
||
|
switch ( key ) {
|
||
|
|
||
|
case 'POSITION':
|
||
|
const prevLength = position.array.length;
|
||
|
buildGeometryData( primitive, sources[ id ], input.offset, position.array );
|
||
|
position.stride = sources[ id ].stride;
|
||
|
|
||
|
if ( sources.skinWeights && sources.skinIndices ) {
|
||
|
|
||
|
buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
|
||
|
buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
|
||
|
|
||
|
}
|
||
|
|
||
|
// see #3803
|
||
|
|
||
|
if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
|
||
|
|
||
|
const count = ( position.array.length - prevLength ) / position.stride;
|
||
|
|
||
|
for ( let i = 0; i < count; i ++ ) {
|
||
|
|
||
|
// fill missing uv coordinates
|
||
|
|
||
|
uv.array.push( 0, 0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'NORMAL':
|
||
|
buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
|
||
|
normal.stride = sources[ id ].stride;
|
||
|
break;
|
||
|
|
||
|
case 'COLOR':
|
||
|
buildGeometryData( primitive, sources[ id ], input.offset, color.array );
|
||
|
color.stride = sources[ id ].stride;
|
||
|
break;
|
||
|
|
||
|
case 'TEXCOORD':
|
||
|
buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
|
||
|
uv.stride = sources[ id ].stride;
|
||
|
break;
|
||
|
|
||
|
case 'TEXCOORD1':
|
||
|
buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
|
||
|
uv.stride = sources[ id ].stride;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'NORMAL':
|
||
|
buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
|
||
|
normal.stride = sources[ input.id ].stride;
|
||
|
break;
|
||
|
|
||
|
case 'COLOR':
|
||
|
buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
|
||
|
color.stride = sources[ input.id ].stride;
|
||
|
break;
|
||
|
|
||
|
case 'TEXCOORD':
|
||
|
buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
|
||
|
uv.stride = sources[ input.id ].stride;
|
||
|
break;
|
||
|
|
||
|
case 'TEXCOORD1':
|
||
|
buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
|
||
|
uv1.stride = sources[ input.id ].stride;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// build geometry
|
||
|
|
||
|
if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
|
||
|
if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
|
||
|
if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
|
||
|
if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
|
||
|
if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );
|
||
|
|
||
|
if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
|
||
|
if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
|
||
|
|
||
|
build.data = geometry;
|
||
|
build.type = primitives[ 0 ].type;
|
||
|
build.materialKeys = materialKeys;
|
||
|
|
||
|
return build;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildGeometryData( primitive, source, offset, array, isColor = false ) {
|
||
|
|
||
|
const indices = primitive.p;
|
||
|
const stride = primitive.stride;
|
||
|
const vcount = primitive.vcount;
|
||
|
|
||
|
function pushVector( i ) {
|
||
|
|
||
|
let index = indices[ i + offset ] * sourceStride;
|
||
|
const length = index + sourceStride;
|
||
|
|
||
|
for ( ; index < length; index ++ ) {
|
||
|
|
||
|
array.push( sourceArray[ index ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( isColor ) {
|
||
|
|
||
|
// convert the vertex colors from srgb to linear if present
|
||
|
const startIndex = array.length - sourceStride - 1;
|
||
|
tempColor.setRGB(
|
||
|
array[ startIndex + 0 ],
|
||
|
array[ startIndex + 1 ],
|
||
|
array[ startIndex + 2 ]
|
||
|
).convertSRGBToLinear();
|
||
|
|
||
|
array[ startIndex + 0 ] = tempColor.r;
|
||
|
array[ startIndex + 1 ] = tempColor.g;
|
||
|
array[ startIndex + 2 ] = tempColor.b;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const sourceArray = source.array;
|
||
|
const sourceStride = source.stride;
|
||
|
|
||
|
if ( primitive.vcount !== undefined ) {
|
||
|
|
||
|
let index = 0;
|
||
|
|
||
|
for ( let i = 0, l = vcount.length; i < l; i ++ ) {
|
||
|
|
||
|
const count = vcount[ i ];
|
||
|
|
||
|
if ( count === 4 ) {
|
||
|
|
||
|
const a = index + stride * 0;
|
||
|
const b = index + stride * 1;
|
||
|
const c = index + stride * 2;
|
||
|
const d = index + stride * 3;
|
||
|
|
||
|
pushVector( a ); pushVector( b ); pushVector( d );
|
||
|
pushVector( b ); pushVector( c ); pushVector( d );
|
||
|
|
||
|
} else if ( count === 3 ) {
|
||
|
|
||
|
const a = index + stride * 0;
|
||
|
const b = index + stride * 1;
|
||
|
const c = index + stride * 2;
|
||
|
|
||
|
pushVector( a ); pushVector( b ); pushVector( c );
|
||
|
|
||
|
} else if ( count > 4 ) {
|
||
|
|
||
|
for ( let k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
|
||
|
|
||
|
const a = index + stride * 0;
|
||
|
const b = index + stride * k;
|
||
|
const c = index + stride * ( k + 1 );
|
||
|
|
||
|
pushVector( a ); pushVector( b ); pushVector( c );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
index += stride * count;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
for ( let i = 0, l = indices.length; i < l; i += stride ) {
|
||
|
|
||
|
pushVector( i );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function getGeometry( id ) {
|
||
|
|
||
|
return getBuild( library.geometries[ id ], buildGeometry );
|
||
|
|
||
|
}
|
||
|
|
||
|
// kinematics
|
||
|
|
||
|
function parseKinematicsModel( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' ) || '',
|
||
|
joints: {},
|
||
|
links: []
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique_common':
|
||
|
parseKinematicsTechniqueCommon( child, data );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildKinematicsModel( data ) {
|
||
|
|
||
|
if ( data.build !== undefined ) return data.build;
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getKinematicsModel( id ) {
|
||
|
|
||
|
return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsTechniqueCommon( xml, data ) {
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'joint':
|
||
|
data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
|
||
|
break;
|
||
|
|
||
|
case 'link':
|
||
|
data.links.push( parseKinematicsLink( child ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsJoint( xml ) {
|
||
|
|
||
|
let data;
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'prismatic':
|
||
|
case 'revolute':
|
||
|
data = parseKinematicsJointParameter( child );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsJointParameter( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
sid: xml.getAttribute( 'sid' ),
|
||
|
name: xml.getAttribute( 'name' ) || '',
|
||
|
axis: new Vector3(),
|
||
|
limits: {
|
||
|
min: 0,
|
||
|
max: 0
|
||
|
},
|
||
|
type: xml.nodeName,
|
||
|
static: false,
|
||
|
zeroPosition: 0,
|
||
|
middlePosition: 0
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'axis':
|
||
|
const array = parseFloats( child.textContent );
|
||
|
data.axis.fromArray( array );
|
||
|
break;
|
||
|
case 'limits':
|
||
|
const max = child.getElementsByTagName( 'max' )[ 0 ];
|
||
|
const min = child.getElementsByTagName( 'min' )[ 0 ];
|
||
|
|
||
|
data.limits.max = parseFloat( max.textContent );
|
||
|
data.limits.min = parseFloat( min.textContent );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// if min is equal to or greater than max, consider the joint static
|
||
|
|
||
|
if ( data.limits.min >= data.limits.max ) {
|
||
|
|
||
|
data.static = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
// calculate middle position
|
||
|
|
||
|
data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsLink( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
sid: xml.getAttribute( 'sid' ),
|
||
|
name: xml.getAttribute( 'name' ) || '',
|
||
|
attachments: [],
|
||
|
transforms: []
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'attachment_full':
|
||
|
data.attachments.push( parseKinematicsAttachment( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'matrix':
|
||
|
case 'translate':
|
||
|
case 'rotate':
|
||
|
data.transforms.push( parseKinematicsTransform( child ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsAttachment( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
|
||
|
transforms: [],
|
||
|
links: []
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'link':
|
||
|
data.links.push( parseKinematicsLink( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'matrix':
|
||
|
case 'translate':
|
||
|
case 'rotate':
|
||
|
data.transforms.push( parseKinematicsTransform( child ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsTransform( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
type: xml.nodeName
|
||
|
};
|
||
|
|
||
|
const array = parseFloats( xml.textContent );
|
||
|
|
||
|
switch ( data.type ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
data.obj = new Matrix4();
|
||
|
data.obj.fromArray( array ).transpose();
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
data.obj = new Vector3();
|
||
|
data.obj.fromArray( array );
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
data.obj = new Vector3();
|
||
|
data.obj.fromArray( array );
|
||
|
data.angle = MathUtils.degToRad( array[ 3 ] );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
// physics
|
||
|
|
||
|
function parsePhysicsModel( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' ) || '',
|
||
|
rigidBodies: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'rigid_body':
|
||
|
data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
|
||
|
parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parsePhysicsRigidBody( xml, data ) {
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'technique_common':
|
||
|
parsePhysicsTechniqueCommon( child, data );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function parsePhysicsTechniqueCommon( xml, data ) {
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'inertia':
|
||
|
data.inertia = parseFloats( child.textContent );
|
||
|
break;
|
||
|
|
||
|
case 'mass':
|
||
|
data.mass = parseFloats( child.textContent )[ 0 ];
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// scene
|
||
|
|
||
|
function parseKinematicsScene( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
bindJointAxis: []
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bind_joint_axis':
|
||
|
data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseKinematicsBindJointAxis( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
target: xml.getAttribute( 'target' ).split( '/' ).pop()
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'axis':
|
||
|
const param = child.getElementsByTagName( 'param' )[ 0 ];
|
||
|
data.axis = param.textContent;
|
||
|
const tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
|
||
|
data.jointIndex = tmpJointIndex.substring( 0, tmpJointIndex.length - 1 );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildKinematicsScene( data ) {
|
||
|
|
||
|
if ( data.build !== undefined ) return data.build;
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getKinematicsScene( id ) {
|
||
|
|
||
|
return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
|
||
|
|
||
|
}
|
||
|
|
||
|
function setupKinematics() {
|
||
|
|
||
|
const kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
|
||
|
const kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
|
||
|
const visualSceneId = Object.keys( library.visualScenes )[ 0 ];
|
||
|
|
||
|
if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
|
||
|
|
||
|
const kinematicsModel = getKinematicsModel( kinematicsModelId );
|
||
|
const kinematicsScene = getKinematicsScene( kinematicsSceneId );
|
||
|
const visualScene = getVisualScene( visualSceneId );
|
||
|
|
||
|
const bindJointAxis = kinematicsScene.bindJointAxis;
|
||
|
const jointMap = {};
|
||
|
|
||
|
for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
|
||
|
|
||
|
const axis = bindJointAxis[ i ];
|
||
|
|
||
|
// the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
|
||
|
|
||
|
const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
|
||
|
|
||
|
if ( targetElement ) {
|
||
|
|
||
|
// get the parent of the transform element
|
||
|
|
||
|
const parentVisualElement = targetElement.parentElement;
|
||
|
|
||
|
// connect the joint of the kinematics model with the element in the visual scene
|
||
|
|
||
|
connect( axis.jointIndex, parentVisualElement );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function connect( jointIndex, visualElement ) {
|
||
|
|
||
|
const visualElementName = visualElement.getAttribute( 'name' );
|
||
|
const joint = kinematicsModel.joints[ jointIndex ];
|
||
|
|
||
|
visualScene.traverse( function ( object ) {
|
||
|
|
||
|
if ( object.name === visualElementName ) {
|
||
|
|
||
|
jointMap[ jointIndex ] = {
|
||
|
object: object,
|
||
|
transforms: buildTransformList( visualElement ),
|
||
|
joint: joint,
|
||
|
position: joint.zeroPosition
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
const m0 = new Matrix4();
|
||
|
|
||
|
kinematics = {
|
||
|
|
||
|
joints: kinematicsModel && kinematicsModel.joints,
|
||
|
|
||
|
getJointValue: function ( jointIndex ) {
|
||
|
|
||
|
const jointData = jointMap[ jointIndex ];
|
||
|
|
||
|
if ( jointData ) {
|
||
|
|
||
|
return jointData.position;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
},
|
||
|
|
||
|
setJointValue: function ( jointIndex, value ) {
|
||
|
|
||
|
const jointData = jointMap[ jointIndex ];
|
||
|
|
||
|
if ( jointData ) {
|
||
|
|
||
|
const joint = jointData.joint;
|
||
|
|
||
|
if ( value > joint.limits.max || value < joint.limits.min ) {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
|
||
|
|
||
|
} else if ( joint.static ) {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const object = jointData.object;
|
||
|
const axis = joint.axis;
|
||
|
const transforms = jointData.transforms;
|
||
|
|
||
|
matrix.identity();
|
||
|
|
||
|
// each update, we have to apply all transforms in the correct order
|
||
|
|
||
|
for ( let i = 0; i < transforms.length; i ++ ) {
|
||
|
|
||
|
const transform = transforms[ i ];
|
||
|
|
||
|
// if there is a connection of the transform node with a joint, apply the joint value
|
||
|
|
||
|
if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
|
||
|
|
||
|
switch ( joint.type ) {
|
||
|
|
||
|
case 'revolute':
|
||
|
matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'prismatic':
|
||
|
matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
switch ( transform.type ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
matrix.multiply( transform.obj );
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
|
||
|
break;
|
||
|
|
||
|
case 'scale':
|
||
|
matrix.scale( transform.obj );
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
object.matrix.copy( matrix );
|
||
|
object.matrix.decompose( object.position, object.quaternion, object.scale );
|
||
|
|
||
|
jointMap[ jointIndex ].position = value;
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildTransformList( node ) {
|
||
|
|
||
|
const transforms = [];
|
||
|
|
||
|
const xml = collada.querySelector( '[id="' + node.id + '"]' );
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
let array, vector;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'matrix':
|
||
|
array = parseFloats( child.textContent );
|
||
|
const matrix = new Matrix4().fromArray( array ).transpose();
|
||
|
transforms.push( {
|
||
|
sid: child.getAttribute( 'sid' ),
|
||
|
type: child.nodeName,
|
||
|
obj: matrix
|
||
|
} );
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
case 'scale':
|
||
|
array = parseFloats( child.textContent );
|
||
|
vector = new Vector3().fromArray( array );
|
||
|
transforms.push( {
|
||
|
sid: child.getAttribute( 'sid' ),
|
||
|
type: child.nodeName,
|
||
|
obj: vector
|
||
|
} );
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
array = parseFloats( child.textContent );
|
||
|
vector = new Vector3().fromArray( array );
|
||
|
const angle = MathUtils.degToRad( array[ 3 ] );
|
||
|
transforms.push( {
|
||
|
sid: child.getAttribute( 'sid' ),
|
||
|
type: child.nodeName,
|
||
|
obj: vector,
|
||
|
angle: angle
|
||
|
} );
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return transforms;
|
||
|
|
||
|
}
|
||
|
|
||
|
// nodes
|
||
|
|
||
|
function prepareNodes( xml ) {
|
||
|
|
||
|
const elements = xml.getElementsByTagName( 'node' );
|
||
|
|
||
|
// ensure all node elements have id attributes
|
||
|
|
||
|
for ( let i = 0; i < elements.length; i ++ ) {
|
||
|
|
||
|
const element = elements[ i ];
|
||
|
|
||
|
if ( element.hasAttribute( 'id' ) === false ) {
|
||
|
|
||
|
element.setAttribute( 'id', generateId() );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
const matrix = new Matrix4();
|
||
|
const vector = new Vector3();
|
||
|
|
||
|
function parseNode( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' ) || '',
|
||
|
type: xml.getAttribute( 'type' ),
|
||
|
id: xml.getAttribute( 'id' ),
|
||
|
sid: xml.getAttribute( 'sid' ),
|
||
|
matrix: new Matrix4(),
|
||
|
nodes: [],
|
||
|
instanceCameras: [],
|
||
|
instanceControllers: [],
|
||
|
instanceLights: [],
|
||
|
instanceGeometries: [],
|
||
|
instanceNodes: [],
|
||
|
transforms: {}
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
if ( child.nodeType !== 1 ) continue;
|
||
|
|
||
|
let array;
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'node':
|
||
|
data.nodes.push( child.getAttribute( 'id' ) );
|
||
|
parseNode( child );
|
||
|
break;
|
||
|
|
||
|
case 'instance_camera':
|
||
|
data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_controller':
|
||
|
data.instanceControllers.push( parseNodeInstance( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_light':
|
||
|
data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_geometry':
|
||
|
data.instanceGeometries.push( parseNodeInstance( child ) );
|
||
|
break;
|
||
|
|
||
|
case 'instance_node':
|
||
|
data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
|
||
|
break;
|
||
|
|
||
|
case 'matrix':
|
||
|
array = parseFloats( child.textContent );
|
||
|
data.matrix.multiply( matrix.fromArray( array ).transpose() );
|
||
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'translate':
|
||
|
array = parseFloats( child.textContent );
|
||
|
vector.fromArray( array );
|
||
|
data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
|
||
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'rotate':
|
||
|
array = parseFloats( child.textContent );
|
||
|
const angle = MathUtils.degToRad( array[ 3 ] );
|
||
|
data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
|
||
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'scale':
|
||
|
array = parseFloats( child.textContent );
|
||
|
data.matrix.scale( vector.fromArray( array ) );
|
||
|
data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
|
||
|
break;
|
||
|
|
||
|
case 'extra':
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
console.log( child );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( hasNode( data.id ) ) {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
library.nodes[ data.id ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function parseNodeInstance( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
id: parseId( xml.getAttribute( 'url' ) ),
|
||
|
materials: {},
|
||
|
skeletons: []
|
||
|
};
|
||
|
|
||
|
for ( let i = 0; i < xml.childNodes.length; i ++ ) {
|
||
|
|
||
|
const child = xml.childNodes[ i ];
|
||
|
|
||
|
switch ( child.nodeName ) {
|
||
|
|
||
|
case 'bind_material':
|
||
|
const instances = child.getElementsByTagName( 'instance_material' );
|
||
|
|
||
|
for ( let j = 0; j < instances.length; j ++ ) {
|
||
|
|
||
|
const instance = instances[ j ];
|
||
|
const symbol = instance.getAttribute( 'symbol' );
|
||
|
const target = instance.getAttribute( 'target' );
|
||
|
|
||
|
data.materials[ symbol ] = parseId( target );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
case 'skeleton':
|
||
|
data.skeletons.push( parseId( child.textContent ) );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildSkeleton( skeletons, joints ) {
|
||
|
|
||
|
const boneData = [];
|
||
|
const sortedBoneData = [];
|
||
|
|
||
|
let i, j, data;
|
||
|
|
||
|
// a skeleton can have multiple root bones. collada expresses this
|
||
|
// situtation with multiple "skeleton" tags per controller instance
|
||
|
|
||
|
for ( i = 0; i < skeletons.length; i ++ ) {
|
||
|
|
||
|
const skeleton = skeletons[ i ];
|
||
|
|
||
|
let root;
|
||
|
|
||
|
if ( hasNode( skeleton ) ) {
|
||
|
|
||
|
root = getNode( skeleton );
|
||
|
buildBoneHierarchy( root, joints, boneData );
|
||
|
|
||
|
} else if ( hasVisualScene( skeleton ) ) {
|
||
|
|
||
|
// handle case where the skeleton refers to the visual scene (#13335)
|
||
|
|
||
|
const visualScene = library.visualScenes[ skeleton ];
|
||
|
const children = visualScene.children;
|
||
|
|
||
|
for ( let j = 0; j < children.length; j ++ ) {
|
||
|
|
||
|
const child = children[ j ];
|
||
|
|
||
|
if ( child.type === 'JOINT' ) {
|
||
|
|
||
|
const root = getNode( child.id );
|
||
|
buildBoneHierarchy( root, joints, boneData );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// sort bone data (the order is defined in the corresponding controller)
|
||
|
|
||
|
for ( i = 0; i < joints.length; i ++ ) {
|
||
|
|
||
|
for ( j = 0; j < boneData.length; j ++ ) {
|
||
|
|
||
|
data = boneData[ j ];
|
||
|
|
||
|
if ( data.bone.name === joints[ i ].name ) {
|
||
|
|
||
|
sortedBoneData[ i ] = data;
|
||
|
data.processed = true;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// add unprocessed bone data at the end of the list
|
||
|
|
||
|
for ( i = 0; i < boneData.length; i ++ ) {
|
||
|
|
||
|
data = boneData[ i ];
|
||
|
|
||
|
if ( data.processed === false ) {
|
||
|
|
||
|
sortedBoneData.push( data );
|
||
|
data.processed = true;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// setup arrays for skeleton creation
|
||
|
|
||
|
const bones = [];
|
||
|
const boneInverses = [];
|
||
|
|
||
|
for ( i = 0; i < sortedBoneData.length; i ++ ) {
|
||
|
|
||
|
data = sortedBoneData[ i ];
|
||
|
|
||
|
bones.push( data.bone );
|
||
|
boneInverses.push( data.boneInverse );
|
||
|
|
||
|
}
|
||
|
|
||
|
return new Skeleton( bones, boneInverses );
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildBoneHierarchy( root, joints, boneData ) {
|
||
|
|
||
|
// setup bone data from visual scene
|
||
|
|
||
|
root.traverse( function ( object ) {
|
||
|
|
||
|
if ( object.isBone === true ) {
|
||
|
|
||
|
let boneInverse;
|
||
|
|
||
|
// retrieve the boneInverse from the controller data
|
||
|
|
||
|
for ( let i = 0; i < joints.length; i ++ ) {
|
||
|
|
||
|
const joint = joints[ i ];
|
||
|
|
||
|
if ( joint.name === object.name ) {
|
||
|
|
||
|
boneInverse = joint.boneInverse;
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( boneInverse === undefined ) {
|
||
|
|
||
|
// Unfortunately, there can be joints in the visual scene that are not part of the
|
||
|
// corresponding controller. In this case, we have to create a dummy boneInverse matrix
|
||
|
// for the respective bone. This bone won't affect any vertices, because there are no skin indices
|
||
|
// and weights defined for it. But we still have to add the bone to the sorted bone list in order to
|
||
|
// ensure a correct animation of the model.
|
||
|
|
||
|
boneInverse = new Matrix4();
|
||
|
|
||
|
}
|
||
|
|
||
|
boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
|
||
|
|
||
|
}
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildNode( data ) {
|
||
|
|
||
|
const objects = [];
|
||
|
|
||
|
const matrix = data.matrix;
|
||
|
const nodes = data.nodes;
|
||
|
const type = data.type;
|
||
|
const instanceCameras = data.instanceCameras;
|
||
|
const instanceControllers = data.instanceControllers;
|
||
|
const instanceLights = data.instanceLights;
|
||
|
const instanceGeometries = data.instanceGeometries;
|
||
|
const instanceNodes = data.instanceNodes;
|
||
|
|
||
|
// nodes
|
||
|
|
||
|
for ( let i = 0, l = nodes.length; i < l; i ++ ) {
|
||
|
|
||
|
objects.push( getNode( nodes[ i ] ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
// instance cameras
|
||
|
|
||
|
for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
|
||
|
|
||
|
const instanceCamera = getCamera( instanceCameras[ i ] );
|
||
|
|
||
|
if ( instanceCamera !== null ) {
|
||
|
|
||
|
objects.push( instanceCamera.clone() );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// instance controllers
|
||
|
|
||
|
for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
|
||
|
|
||
|
const instance = instanceControllers[ i ];
|
||
|
const controller = getController( instance.id );
|
||
|
const geometries = getGeometry( controller.id );
|
||
|
const newObjects = buildObjects( geometries, instance.materials );
|
||
|
|
||
|
const skeletons = instance.skeletons;
|
||
|
const joints = controller.skin.joints;
|
||
|
|
||
|
const skeleton = buildSkeleton( skeletons, joints );
|
||
|
|
||
|
for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
|
||
|
|
||
|
const object = newObjects[ j ];
|
||
|
|
||
|
if ( object.isSkinnedMesh ) {
|
||
|
|
||
|
object.bind( skeleton, controller.skin.bindMatrix );
|
||
|
object.normalizeSkinWeights();
|
||
|
|
||
|
}
|
||
|
|
||
|
objects.push( object );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// instance lights
|
||
|
|
||
|
for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
|
||
|
|
||
|
const instanceLight = getLight( instanceLights[ i ] );
|
||
|
|
||
|
if ( instanceLight !== null ) {
|
||
|
|
||
|
objects.push( instanceLight.clone() );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// instance geometries
|
||
|
|
||
|
for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
|
||
|
|
||
|
const instance = instanceGeometries[ i ];
|
||
|
|
||
|
// a single geometry instance in collada can lead to multiple object3Ds.
|
||
|
// this is the case when primitives are combined like triangles and lines
|
||
|
|
||
|
const geometries = getGeometry( instance.id );
|
||
|
const newObjects = buildObjects( geometries, instance.materials );
|
||
|
|
||
|
for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
|
||
|
|
||
|
objects.push( newObjects[ j ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// instance nodes
|
||
|
|
||
|
for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
|
||
|
|
||
|
objects.push( getNode( instanceNodes[ i ] ).clone() );
|
||
|
|
||
|
}
|
||
|
|
||
|
let object;
|
||
|
|
||
|
if ( nodes.length === 0 && objects.length === 1 ) {
|
||
|
|
||
|
object = objects[ 0 ];
|
||
|
|
||
|
} else {
|
||
|
|
||
|
object = ( type === 'JOINT' ) ? new Bone() : new Group();
|
||
|
|
||
|
for ( let i = 0; i < objects.length; i ++ ) {
|
||
|
|
||
|
object.add( objects[ i ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
object.name = ( type === 'JOINT' ) ? data.sid : data.name;
|
||
|
object.matrix.copy( matrix );
|
||
|
object.matrix.decompose( object.position, object.quaternion, object.scale );
|
||
|
|
||
|
return object;
|
||
|
|
||
|
}
|
||
|
|
||
|
const fallbackMaterial = new MeshBasicMaterial( {
|
||
|
name: Loader.DEFAULT_MATERIAL_NAME,
|
||
|
color: 0xff00ff
|
||
|
} );
|
||
|
|
||
|
function resolveMaterialBinding( keys, instanceMaterials ) {
|
||
|
|
||
|
const materials = [];
|
||
|
|
||
|
for ( let i = 0, l = keys.length; i < l; i ++ ) {
|
||
|
|
||
|
const id = instanceMaterials[ keys[ i ] ];
|
||
|
|
||
|
if ( id === undefined ) {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
|
||
|
materials.push( fallbackMaterial );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
materials.push( getMaterial( id ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return materials;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildObjects( geometries, instanceMaterials ) {
|
||
|
|
||
|
const objects = [];
|
||
|
|
||
|
for ( const type in geometries ) {
|
||
|
|
||
|
const geometry = geometries[ type ];
|
||
|
|
||
|
const materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
|
||
|
|
||
|
// handle case if no materials are defined
|
||
|
|
||
|
if ( materials.length === 0 ) {
|
||
|
|
||
|
if ( type === 'lines' || type === 'linestrips' ) {
|
||
|
|
||
|
materials.push( new LineBasicMaterial() );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
materials.push( new MeshPhongMaterial() );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.
|
||
|
|
||
|
if ( type === 'lines' || type === 'linestrips' ) {
|
||
|
|
||
|
for ( let i = 0, l = materials.length; i < l; i ++ ) {
|
||
|
|
||
|
const material = materials[ i ];
|
||
|
|
||
|
if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {
|
||
|
|
||
|
const lineMaterial = new LineBasicMaterial();
|
||
|
|
||
|
// copy compatible properties
|
||
|
|
||
|
lineMaterial.color.copy( material.color );
|
||
|
lineMaterial.opacity = material.opacity;
|
||
|
lineMaterial.transparent = material.transparent;
|
||
|
|
||
|
// replace material
|
||
|
|
||
|
materials[ i ] = lineMaterial;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// regard skinning
|
||
|
|
||
|
const skinning = ( geometry.data.attributes.skinIndex !== undefined );
|
||
|
|
||
|
// choose between a single or multi materials (material array)
|
||
|
|
||
|
const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
|
||
|
|
||
|
// now create a specific 3D object
|
||
|
|
||
|
let object;
|
||
|
|
||
|
switch ( type ) {
|
||
|
|
||
|
case 'lines':
|
||
|
object = new LineSegments( geometry.data, material );
|
||
|
break;
|
||
|
|
||
|
case 'linestrips':
|
||
|
object = new Line( geometry.data, material );
|
||
|
break;
|
||
|
|
||
|
case 'triangles':
|
||
|
case 'polylist':
|
||
|
if ( skinning ) {
|
||
|
|
||
|
object = new SkinnedMesh( geometry.data, material );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
object = new Mesh( geometry.data, material );
|
||
|
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
|
||
|
}
|
||
|
|
||
|
objects.push( object );
|
||
|
|
||
|
}
|
||
|
|
||
|
return objects;
|
||
|
|
||
|
}
|
||
|
|
||
|
function hasNode( id ) {
|
||
|
|
||
|
return library.nodes[ id ] !== undefined;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getNode( id ) {
|
||
|
|
||
|
return getBuild( library.nodes[ id ], buildNode );
|
||
|
|
||
|
}
|
||
|
|
||
|
// visual scenes
|
||
|
|
||
|
function parseVisualScene( xml ) {
|
||
|
|
||
|
const data = {
|
||
|
name: xml.getAttribute( 'name' ),
|
||
|
children: []
|
||
|
};
|
||
|
|
||
|
prepareNodes( xml );
|
||
|
|
||
|
const elements = getElementsByTagName( xml, 'node' );
|
||
|
|
||
|
for ( let i = 0; i < elements.length; i ++ ) {
|
||
|
|
||
|
data.children.push( parseNode( elements[ i ] ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
|
||
|
|
||
|
}
|
||
|
|
||
|
function buildVisualScene( data ) {
|
||
|
|
||
|
const group = new Group();
|
||
|
group.name = data.name;
|
||
|
|
||
|
const children = data.children;
|
||
|
|
||
|
for ( let i = 0; i < children.length; i ++ ) {
|
||
|
|
||
|
const child = children[ i ];
|
||
|
|
||
|
group.add( getNode( child.id ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
return group;
|
||
|
|
||
|
}
|
||
|
|
||
|
function hasVisualScene( id ) {
|
||
|
|
||
|
return library.visualScenes[ id ] !== undefined;
|
||
|
|
||
|
}
|
||
|
|
||
|
function getVisualScene( id ) {
|
||
|
|
||
|
return getBuild( library.visualScenes[ id ], buildVisualScene );
|
||
|
|
||
|
}
|
||
|
|
||
|
// scenes
|
||
|
|
||
|
function parseScene( xml ) {
|
||
|
|
||
|
const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
|
||
|
return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
function setupAnimations() {
|
||
|
|
||
|
const clips = library.clips;
|
||
|
|
||
|
if ( isEmpty( clips ) === true ) {
|
||
|
|
||
|
if ( isEmpty( library.animations ) === false ) {
|
||
|
|
||
|
// if there are animations but no clips, we create a default clip for playback
|
||
|
|
||
|
const tracks = [];
|
||
|
|
||
|
for ( const id in library.animations ) {
|
||
|
|
||
|
const animationTracks = getAnimation( id );
|
||
|
|
||
|
for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
|
||
|
|
||
|
tracks.push( animationTracks[ i ] );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
animations.push( new AnimationClip( 'default', - 1, tracks ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
} else {
|
||
|
|
||
|
for ( const id in clips ) {
|
||
|
|
||
|
animations.push( getAnimationClip( id ) );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// convert the parser error element into text with each child elements text
|
||
|
// separated by new lines.
|
||
|
|
||
|
function parserErrorToText( parserError ) {
|
||
|
|
||
|
let result = '';
|
||
|
const stack = [ parserError ];
|
||
|
|
||
|
while ( stack.length ) {
|
||
|
|
||
|
const node = stack.shift();
|
||
|
|
||
|
if ( node.nodeType === Node.TEXT_NODE ) {
|
||
|
|
||
|
result += node.textContent;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
result += '\n';
|
||
|
stack.push.apply( stack, node.childNodes );
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
return result.trim();
|
||
|
|
||
|
}
|
||
|
|
||
|
if ( text.length === 0 ) {
|
||
|
|
||
|
return { scene: new Scene() };
|
||
|
|
||
|
}
|
||
|
|
||
|
const xml = new DOMParser().parseFromString( text, 'application/xml' );
|
||
|
|
||
|
const collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
|
||
|
|
||
|
const parserError = xml.getElementsByTagName( 'parsererror' )[ 0 ];
|
||
|
if ( parserError !== undefined ) {
|
||
|
|
||
|
// Chrome will return parser error with a div in it
|
||
|
|
||
|
const errorElement = getElementsByTagName( parserError, 'div' )[ 0 ];
|
||
|
let errorText;
|
||
|
|
||
|
if ( errorElement ) {
|
||
|
|
||
|
errorText = errorElement.textContent;
|
||
|
|
||
|
} else {
|
||
|
|
||
|
errorText = parserErrorToText( parserError );
|
||
|
|
||
|
}
|
||
|
|
||
|
console.error( 'THREE.ColladaLoader: Failed to parse collada file.\n', errorText );
|
||
|
|
||
|
return null;
|
||
|
|
||
|
}
|
||
|
|
||
|
// metadata
|
||
|
|
||
|
const version = collada.getAttribute( 'version' );
|
||
|
console.debug( 'THREE.ColladaLoader: File version', version );
|
||
|
|
||
|
const asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
|
||
|
const textureLoader = new TextureLoader( this.manager );
|
||
|
textureLoader.setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
|
||
|
|
||
|
let tgaLoader;
|
||
|
|
||
|
if ( TGALoader ) {
|
||
|
|
||
|
tgaLoader = new TGALoader( this.manager );
|
||
|
tgaLoader.setPath( this.resourcePath || path );
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
|
||
|
const tempColor = new Color();
|
||
|
const animations = [];
|
||
|
let kinematics = {};
|
||
|
let count = 0;
|
||
|
|
||
|
//
|
||
|
|
||
|
const library = {
|
||
|
animations: {},
|
||
|
clips: {},
|
||
|
controllers: {},
|
||
|
images: {},
|
||
|
effects: {},
|
||
|
materials: {},
|
||
|
cameras: {},
|
||
|
lights: {},
|
||
|
geometries: {},
|
||
|
nodes: {},
|
||
|
visualScenes: {},
|
||
|
kinematicsModels: {},
|
||
|
physicsModels: {},
|
||
|
kinematicsScenes: {}
|
||
|
};
|
||
|
|
||
|
parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
|
||
|
parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
|
||
|
parseLibrary( collada, 'library_controllers', 'controller', parseController );
|
||
|
parseLibrary( collada, 'library_images', 'image', parseImage );
|
||
|
parseLibrary( collada, 'library_effects', 'effect', parseEffect );
|
||
|
parseLibrary( collada, 'library_materials', 'material', parseMaterial );
|
||
|
parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
|
||
|
parseLibrary( collada, 'library_lights', 'light', parseLight );
|
||
|
parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
|
||
|
parseLibrary( collada, 'library_nodes', 'node', parseNode );
|
||
|
parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
|
||
|
parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
|
||
|
parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
|
||
|
parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
|
||
|
|
||
|
buildLibrary( library.animations, buildAnimation );
|
||
|
buildLibrary( library.clips, buildAnimationClip );
|
||
|
buildLibrary( library.controllers, buildController );
|
||
|
buildLibrary( library.images, buildImage );
|
||
|
buildLibrary( library.effects, buildEffect );
|
||
|
buildLibrary( library.materials, buildMaterial );
|
||
|
buildLibrary( library.cameras, buildCamera );
|
||
|
buildLibrary( library.lights, buildLight );
|
||
|
buildLibrary( library.geometries, buildGeometry );
|
||
|
buildLibrary( library.visualScenes, buildVisualScene );
|
||
|
|
||
|
setupAnimations();
|
||
|
setupKinematics();
|
||
|
|
||
|
const scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
|
||
|
scene.animations = animations;
|
||
|
|
||
|
if ( asset.upAxis === 'Z_UP' ) {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: You are loading an asset with a Z-UP coordinate system. The loader just rotates the asset to transform it into Y-UP. The vertex data are not converted, see #24289.' );
|
||
|
scene.rotation.set( - Math.PI / 2, 0, 0 );
|
||
|
|
||
|
}
|
||
|
|
||
|
scene.scale.multiplyScalar( asset.unit );
|
||
|
|
||
|
return {
|
||
|
get animations() {
|
||
|
|
||
|
console.warn( 'THREE.ColladaLoader: Please access animations over scene.animations now.' );
|
||
|
return animations;
|
||
|
|
||
|
},
|
||
|
kinematics: kinematics,
|
||
|
library: library,
|
||
|
scene: scene
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export { ColladaLoader };
|