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6 months ago
import NodeFunction from '../core/NodeFunction.js';
import NodeFunctionInput from '../core/NodeFunctionInput.js';
const declarationRegexp = /^\s*(highp|mediump|lowp)?\s*([a-z_0-9]+)\s*([a-z_0-9]+)?\s*\(([\s\S]*?)\)/i;
const propertiesRegexp = /[a-z_0-9]+/ig;
const pragmaMain = '#pragma main';
const parse = ( source ) => {
source = source.trim();
const pragmaMainIndex = source.indexOf( pragmaMain );
const mainCode = pragmaMainIndex !== - 1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
const declaration = mainCode.match( declarationRegexp );
if ( declaration !== null && declaration.length === 5 ) {
// tokenizer
const inputsCode = declaration[ 4 ];
const propsMatches = [];
let nameMatch = null;
while ( ( nameMatch = propertiesRegexp.exec( inputsCode ) ) !== null ) {
propsMatches.push( nameMatch );
}
// parser
const inputs = [];
let i = 0;
while ( i < propsMatches.length ) {
const isConst = propsMatches[ i ][ 0 ] === 'const';
if ( isConst === true ) {
i ++;
}
let qualifier = propsMatches[ i ][ 0 ];
if ( qualifier === 'in' || qualifier === 'out' || qualifier === 'inout' ) {
i ++;
} else {
qualifier = '';
}
const type = propsMatches[ i ++ ][ 0 ];
let count = Number.parseInt( propsMatches[ i ][ 0 ] );
if ( Number.isNaN( count ) === false ) i ++;
else count = null;
const name = propsMatches[ i ++ ][ 0 ];
inputs.push( new NodeFunctionInput( type, name, count, qualifier, isConst ) );
}
//
const blockCode = mainCode.substring( declaration[ 0 ].length );
const name = declaration[ 3 ] !== undefined ? declaration[ 3 ] : '';
const type = declaration[ 2 ];
const presicion = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
const headerCode = pragmaMainIndex !== - 1 ? source.slice( 0, pragmaMainIndex ) : '';
return {
type,
inputs,
name,
presicion,
inputsCode,
blockCode,
headerCode
};
} else {
throw new Error( 'FunctionNode: Function is not a GLSL code.' );
}
};
class GLSLNodeFunction extends NodeFunction {
constructor( source ) {
const { type, inputs, name, presicion, inputsCode, blockCode, headerCode } = parse( source );
super( type, inputs, name, presicion );
this.inputsCode = inputsCode;
this.blockCode = blockCode;
this.headerCode = headerCode;
}
getCode( name = this.name ) {
let code;
const blockCode = this.blockCode;
if ( blockCode !== '' ) {
const { type, inputsCode, headerCode, presicion } = this;
let declarationCode = `${ type } ${ name } ( ${ inputsCode.trim() } )`;
if ( presicion !== '' ) {
declarationCode = `${ presicion } ${ declarationCode }`;
}
code = headerCode + declarationCode + blockCode;
} else {
// interface function
code = '';
}
return code;
}
}
export default GLSLNodeFunction;