You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
87 lines
2.0 KiB
87 lines
2.0 KiB
6 months ago
|
import * as THREE from '../../../build/three.module.js';
|
||
|
|
||
|
let camera, scene, renderer, group;
|
||
|
|
||
|
function init( canvas, width, height, pixelRatio, path ) {
|
||
|
|
||
|
camera = new THREE.PerspectiveCamera( 40, width / height, 1, 1000 );
|
||
|
camera.position.z = 200;
|
||
|
|
||
|
scene = new THREE.Scene();
|
||
|
scene.fog = new THREE.Fog( 0x444466, 100, 400 );
|
||
|
scene.background = new THREE.Color( 0x444466 );
|
||
|
|
||
|
group = new THREE.Group();
|
||
|
scene.add( group );
|
||
|
|
||
|
// we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
|
||
|
|
||
|
const loader = new THREE.ImageBitmapLoader().setPath( path );
|
||
|
loader.setOptions( { imageOrientation: 'flipY' } );
|
||
|
loader.load( 'textures/matcaps/matcap-porcelain-white.jpg', function ( imageBitmap ) {
|
||
|
|
||
|
const texture = new THREE.CanvasTexture( imageBitmap );
|
||
|
|
||
|
const geometry = new THREE.IcosahedronGeometry( 5, 8 );
|
||
|
const materials = [
|
||
|
new THREE.MeshMatcapMaterial( { color: 0xaa24df, matcap: texture } ),
|
||
|
new THREE.MeshMatcapMaterial( { color: 0x605d90, matcap: texture } ),
|
||
|
new THREE.MeshMatcapMaterial( { color: 0xe04a3f, matcap: texture } ),
|
||
|
new THREE.MeshMatcapMaterial( { color: 0xe30456, matcap: texture } )
|
||
|
];
|
||
|
|
||
|
for ( let i = 0; i < 100; i ++ ) {
|
||
|
|
||
|
const material = materials[ i % materials.length ];
|
||
|
const mesh = new THREE.Mesh( geometry, material );
|
||
|
mesh.position.x = random() * 200 - 100;
|
||
|
mesh.position.y = random() * 200 - 100;
|
||
|
mesh.position.z = random() * 200 - 100;
|
||
|
mesh.scale.setScalar( random() + 1 );
|
||
|
group.add( mesh );
|
||
|
|
||
|
}
|
||
|
|
||
|
renderer = new THREE.WebGLRenderer( { antialias: true, canvas: canvas } );
|
||
|
renderer.setPixelRatio( pixelRatio );
|
||
|
renderer.setSize( width, height, false );
|
||
|
|
||
|
animate();
|
||
|
|
||
|
} );
|
||
|
|
||
|
}
|
||
|
|
||
|
function animate() {
|
||
|
|
||
|
// group.rotation.x = Date.now() / 4000;
|
||
|
group.rotation.y = - Date.now() / 4000;
|
||
|
|
||
|
renderer.render( scene, camera );
|
||
|
|
||
|
if ( self.requestAnimationFrame ) {
|
||
|
|
||
|
self.requestAnimationFrame( animate );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
// Firefox
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
// PRNG
|
||
|
|
||
|
let seed = 1;
|
||
|
|
||
|
function random() {
|
||
|
|
||
|
const x = Math.sin( seed ++ ) * 10000;
|
||
|
|
||
|
return x - Math.floor( x );
|
||
|
|
||
|
}
|
||
|
|
||
|
export default init;
|