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45 lines
567 B
45 lines
567 B
6 months ago
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/**
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* Exposure shader
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*/
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const ExposureShader = {
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name: 'ExposureShader',
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uniforms: {
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'tDiffuse': { value: null },
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'exposure': { value: 1.0 }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform float exposure;
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uniform sampler2D tDiffuse;
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varying vec2 vUv;
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void main() {
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gl_FragColor = texture2D( tDiffuse, vUv );
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gl_FragColor.rgb *= exposure;
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}`
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};
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export { ExposureShader };
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