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169 lines
3.7 KiB
169 lines
3.7 KiB
6 months ago
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// http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492
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// https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258
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import {
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ClampToEdgeWrapping,
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Data3DTexture,
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FileLoader,
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FloatType,
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LinearFilter,
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Loader,
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RGBAFormat,
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UnsignedByteType,
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} from 'three';
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export class LUT3dlLoader extends Loader {
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constructor( manager ) {
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super( manager );
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this.type = UnsignedByteType;
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}
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setType( type ) {
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if ( type !== UnsignedByteType && type !== FloatType ) {
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throw new Error( 'LUT3dlLoader: Unsupported type' );
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}
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this.type = type;
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return this;
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}
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load( url, onLoad, onProgress, onError ) {
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const loader = new FileLoader( this.manager );
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loader.setPath( this.path );
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loader.setResponseType( 'text' );
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loader.load( url, text => {
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try {
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onLoad( this.parse( text ) );
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} catch ( e ) {
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if ( onError ) {
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onError( e );
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} else {
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console.error( e );
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}
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this.manager.itemError( url );
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}
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}, onProgress, onError );
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}
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parse( input ) {
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const regExpGridInfo = /^[\d ]+$/m;
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const regExpDataPoints = /^([\d.e+-]+) +([\d.e+-]+) +([\d.e+-]+) *$/gm;
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// The first line describes the positions of values on the LUT grid.
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let result = regExpGridInfo.exec( input );
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if ( result === null ) {
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throw new Error( 'LUT3dlLoader: Missing grid information' );
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}
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const gridLines = result[ 0 ].trim().split( /\s+/g ).map( Number );
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const gridStep = gridLines[ 1 ] - gridLines[ 0 ];
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const size = gridLines.length;
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const sizeSq = size ** 2;
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for ( let i = 1, l = gridLines.length; i < l; ++ i ) {
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if ( gridStep !== ( gridLines[ i ] - gridLines[ i - 1 ] ) ) {
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throw new Error( 'LUT3dlLoader: Inconsistent grid size' );
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}
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}
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const dataFloat = new Float32Array( size ** 3 * 4 );
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let maxValue = 0.0;
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let index = 0;
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while ( ( result = regExpDataPoints.exec( input ) ) !== null ) {
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const r = Number( result[ 1 ] );
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const g = Number( result[ 2 ] );
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const b = Number( result[ 3 ] );
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maxValue = Math.max( maxValue, r, g, b );
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const bLayer = index % size;
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const gLayer = Math.floor( index / size ) % size;
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const rLayer = Math.floor( index / ( sizeSq ) ) % size;
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// b grows first, then g, then r.
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const d4 = ( bLayer * sizeSq + gLayer * size + rLayer ) * 4;
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dataFloat[ d4 + 0 ] = r;
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dataFloat[ d4 + 1 ] = g;
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dataFloat[ d4 + 2 ] = b;
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++ index;
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}
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// Determine the bit depth to scale the values to [0.0, 1.0].
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const bits = Math.ceil( Math.log2( maxValue ) );
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const maxBitValue = Math.pow( 2, bits );
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const data = this.type === UnsignedByteType ? new Uint8Array( dataFloat.length ) : dataFloat;
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const scale = this.type === UnsignedByteType ? 255 : 1;
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for ( let i = 0, l = data.length; i < l; i += 4 ) {
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const i1 = i + 1;
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const i2 = i + 2;
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const i3 = i + 3;
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// Note: data is dataFloat when type is FloatType.
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data[ i ] = dataFloat[ i ] / maxBitValue * scale;
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data[ i1 ] = dataFloat[ i1 ] / maxBitValue * scale;
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data[ i2 ] = dataFloat[ i2 ] / maxBitValue * scale;
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data[ i3 ] = scale;
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}
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const texture3D = new Data3DTexture();
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texture3D.image.data = data;
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texture3D.image.width = size;
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texture3D.image.height = size;
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texture3D.image.depth = size;
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texture3D.format = RGBAFormat;
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texture3D.type = this.type;
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texture3D.magFilter = LinearFilter;
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texture3D.minFilter = LinearFilter;
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texture3D.wrapS = ClampToEdgeWrapping;
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texture3D.wrapT = ClampToEdgeWrapping;
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texture3D.wrapR = ClampToEdgeWrapping;
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texture3D.generateMipmaps = false;
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texture3D.needsUpdate = true;
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return {
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size,
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texture3D,
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};
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}
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}
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