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import Node, { addNodeClass } from '../core/Node.js';
import { nodeProxy } from '../shadernode/ShaderNode.js';
import { objectPosition } from '../accessors/Object3DNode.js';
import { cameraViewMatrix } from '../accessors/CameraNode.js';
class LightNode extends Node {
constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
super();
this.scope = scope;
this.light = light;
}
setup() {
const { scope, light } = this;
let output = null;
if ( scope === LightNode.TARGET_DIRECTION ) {
output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
}
return output;
}
serialize( data ) {
super.serialize( data );
data.scope = this.scope;
}
deserialize( data ) {
super.deserialize( data );
this.scope = data.scope;
}
}
LightNode.TARGET_DIRECTION = 'targetDirection';
export default LightNode;
export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
addNodeClass( 'LightNode', LightNode );