You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
69 lines
1.8 KiB
69 lines
1.8 KiB
6 months ago
|
import TempNode from '../core/TempNode.js';
|
||
|
import { addNodeClass } from '../core/Node.js';
|
||
|
import {
|
||
|
addNodeElement,
|
||
|
nodeProxy,
|
||
|
vec4,
|
||
|
mat2,
|
||
|
mat4,
|
||
|
} from '../shadernode/ShaderNode.js';
|
||
|
import { cos, sin } from '../math/MathNode.js';
|
||
|
|
||
|
class RotateNode extends TempNode {
|
||
|
|
||
|
constructor( positionNode, rotationNode ) {
|
||
|
|
||
|
super();
|
||
|
|
||
|
this.positionNode = positionNode;
|
||
|
this.rotationNode = rotationNode;
|
||
|
|
||
|
}
|
||
|
|
||
|
getNodeType( builder ) {
|
||
|
|
||
|
return this.positionNode.getNodeType( builder );
|
||
|
|
||
|
}
|
||
|
|
||
|
setup( builder ) {
|
||
|
|
||
|
const { rotationNode, positionNode } = this;
|
||
|
|
||
|
const nodeType = this.getNodeType( builder );
|
||
|
|
||
|
if ( nodeType === 'vec2' ) {
|
||
|
|
||
|
const cosAngle = rotationNode.cos();
|
||
|
const sinAngle = rotationNode.sin();
|
||
|
|
||
|
const rotationMatrix = mat2(
|
||
|
cosAngle, sinAngle,
|
||
|
sinAngle.negate(), cosAngle
|
||
|
);
|
||
|
|
||
|
return rotationMatrix.mul( positionNode );
|
||
|
|
||
|
} else {
|
||
|
|
||
|
const rotation = rotationNode;
|
||
|
const rotationXMatrix = mat4( vec4( 1.0, 0.0, 0.0, 0.0 ), vec4( 0.0, cos( rotation.x ), sin( rotation.x ).negate(), 0.0 ), vec4( 0.0, sin( rotation.x ), cos( rotation.x ), 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
|
||
|
const rotationYMatrix = mat4( vec4( cos( rotation.y ), 0.0, sin( rotation.y ), 0.0 ), vec4( 0.0, 1.0, 0.0, 0.0 ), vec4( sin( rotation.y ).negate(), 0.0, cos( rotation.y ), 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
|
||
|
const rotationZMatrix = mat4( vec4( cos( rotation.z ), sin( rotation.z ).negate(), 0.0, 0.0 ), vec4( sin( rotation.z ), cos( rotation.z ), 0.0, 0.0 ), vec4( 0.0, 0.0, 1.0, 0.0 ), vec4( 0.0, 0.0, 0.0, 1.0 ) );
|
||
|
|
||
|
return rotationXMatrix.mul( rotationYMatrix ).mul( rotationZMatrix ).mul( vec4( positionNode, 1.0 ) ).xyz;
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
export default RotateNode;
|
||
|
|
||
|
export const rotate = nodeProxy( RotateNode );
|
||
|
|
||
|
addNodeElement( 'rotate', rotate );
|
||
|
|
||
|
addNodeClass( 'RotateNode', RotateNode );
|