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import { MOUSE, TOUCH } from 'three';
import { OrbitControls } from './OrbitControls.js';
// MapControls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - left mouse, or arrow keys / touch: one-finger move
class MapControls extends OrbitControls {
constructor( object, domElement ) {
super( object, domElement );
this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE };
this.touches = { ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE };
}
}
export { MapControls };