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68 lines
1.9 KiB
68 lines
1.9 KiB
import LightingModel from '../core/LightingModel.js';
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import F_Schlick from './BSDF/F_Schlick.js';
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import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
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import { diffuseColor } from '../core/PropertyNode.js';
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import { transformedNormalView } from '../accessors/NormalNode.js';
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import { materialSpecularStrength } from '../accessors/MaterialNode.js';
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import { shininess, specularColor } from '../core/PropertyNode.js';
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import { positionViewDirection } from '../accessors/PositionNode.js';
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import { tslFn, float } from '../shadernode/ShaderNode.js';
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const G_BlinnPhong_Implicit = () => float( 0.25 );
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const D_BlinnPhong = tslFn( ( { dotNH } ) => {
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return shininess.mul( float( 0.5 ) ).add( 1.0 ).mul( float( 1 / Math.PI ) ).mul( dotNH.pow( shininess ) );
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} );
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const BRDF_BlinnPhong = tslFn( ( { lightDirection } ) => {
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const halfDir = lightDirection.add( positionViewDirection ).normalize();
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const dotNH = transformedNormalView.dot( halfDir ).clamp();
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const dotVH = positionViewDirection.dot( halfDir ).clamp();
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const F = F_Schlick( { f0: specularColor, f90: 1.0, dotVH } );
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const G = G_BlinnPhong_Implicit();
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const D = D_BlinnPhong( { dotNH } );
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return F.mul( G ).mul( D );
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} );
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class PhongLightingModel extends LightingModel {
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constructor( specular = true ) {
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super();
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this.specular = specular;
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}
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direct( { lightDirection, lightColor, reflectedLight } ) {
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const dotNL = transformedNormalView.dot( lightDirection ).clamp();
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const irradiance = dotNL.mul( lightColor );
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reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
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if ( this.specular === true ) {
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reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_BlinnPhong( { lightDirection } ) ).mul( materialSpecularStrength ) );
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}
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}
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indirectDiffuse( { irradiance, reflectedLight } ) {
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reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
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}
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}
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export default PhongLightingModel;
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