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import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
import { shininess, specularColor } from '../core/PropertyNode.js';
import { materialShininess, materialSpecular } from '../accessors/MaterialNode.js';
import { float } from '../shadernode/ShaderNode.js';
import PhongLightingModel from '../functions/PhongLightingModel.js';
import { MeshPhongMaterial } from 'three';
const defaultValues = new MeshPhongMaterial();
class MeshPhongNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.isMeshPhongNodeMaterial = true;
this.lights = true;
this.shininessNode = null;
this.specularNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
setupLightingModel( /*builder*/ ) {
return new PhongLightingModel();
}
setupVariants() {
// SHININESS
const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
shininess.assign( shininessNode );
// SPECULAR COLOR
const specularNode = this.specularNode || materialSpecular;
specularColor.assign( specularNode );
}
copy( source ) {
this.shininessNode = source.shininessNode;
this.specularNode = source.specularNode;
return super.copy( source );
}
}
export default MeshPhongNodeMaterial;
addNodeMaterial( 'MeshPhongNodeMaterial', MeshPhongNodeMaterial );