You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

88 lines
2.0 KiB

import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
import { diffuseColor, metalness, roughness, specularColor, specularF90 } from '../core/PropertyNode.js';
import { mix } from '../math/MathNode.js';
import { materialRoughness, materialMetalness } from '../accessors/MaterialNode.js';
import getRoughness from '../functions/material/getRoughness.js';
import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
import { MeshStandardMaterial } from 'three';
const defaultValues = new MeshStandardMaterial();
class MeshStandardNodeMaterial extends NodeMaterial {
constructor( parameters ) {
super();
this.isMeshStandardNodeMaterial = true;
this.emissiveNode = null;
this.metalnessNode = null;
this.roughnessNode = null;
this.setDefaultValues( defaultValues );
this.setValues( parameters );
}
setupLightingModel( /*builder*/ ) {
return new PhysicalLightingModel();
}
setupSpecular() {
const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalness );
specularColor.assign( specularColorNode );
specularF90.assign( 1.0 );
}
setupVariants() {
// METALNESS
const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness;
metalness.assign( metalnessNode );
// ROUGHNESS
let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness;
roughnessNode = getRoughness( { roughness: roughnessNode } );
roughness.assign( roughnessNode );
// SPECULAR COLOR
this.setupSpecular();
// DIFFUSE COLOR
diffuseColor.assign( vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) );
}
copy( source ) {
this.emissiveNode = source.emissiveNode;
this.metalnessNode = source.metalnessNode;
this.roughnessNode = source.roughnessNode;
return super.copy( source );
}
}
export default MeshStandardNodeMaterial;
addNodeMaterial( 'MeshStandardNodeMaterial', MeshStandardNodeMaterial );