You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
88 lines
2.0 KiB
88 lines
2.0 KiB
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
|
|
import { diffuseColor, metalness, roughness, specularColor, specularF90 } from '../core/PropertyNode.js';
|
|
import { mix } from '../math/MathNode.js';
|
|
import { materialRoughness, materialMetalness } from '../accessors/MaterialNode.js';
|
|
import getRoughness from '../functions/material/getRoughness.js';
|
|
import PhysicalLightingModel from '../functions/PhysicalLightingModel.js';
|
|
import { float, vec3, vec4 } from '../shadernode/ShaderNode.js';
|
|
|
|
import { MeshStandardMaterial } from 'three';
|
|
|
|
const defaultValues = new MeshStandardMaterial();
|
|
|
|
class MeshStandardNodeMaterial extends NodeMaterial {
|
|
|
|
constructor( parameters ) {
|
|
|
|
super();
|
|
|
|
this.isMeshStandardNodeMaterial = true;
|
|
|
|
this.emissiveNode = null;
|
|
|
|
this.metalnessNode = null;
|
|
this.roughnessNode = null;
|
|
|
|
this.setDefaultValues( defaultValues );
|
|
|
|
this.setValues( parameters );
|
|
|
|
}
|
|
|
|
setupLightingModel( /*builder*/ ) {
|
|
|
|
return new PhysicalLightingModel();
|
|
|
|
}
|
|
|
|
setupSpecular() {
|
|
|
|
const specularColorNode = mix( vec3( 0.04 ), diffuseColor.rgb, metalness );
|
|
|
|
specularColor.assign( specularColorNode );
|
|
specularF90.assign( 1.0 );
|
|
|
|
}
|
|
|
|
setupVariants() {
|
|
|
|
// METALNESS
|
|
|
|
const metalnessNode = this.metalnessNode ? float( this.metalnessNode ) : materialMetalness;
|
|
|
|
metalness.assign( metalnessNode );
|
|
|
|
// ROUGHNESS
|
|
|
|
let roughnessNode = this.roughnessNode ? float( this.roughnessNode ) : materialRoughness;
|
|
roughnessNode = getRoughness( { roughness: roughnessNode } );
|
|
|
|
roughness.assign( roughnessNode );
|
|
|
|
// SPECULAR COLOR
|
|
|
|
this.setupSpecular();
|
|
|
|
// DIFFUSE COLOR
|
|
|
|
diffuseColor.assign( vec4( diffuseColor.rgb.mul( metalnessNode.oneMinus() ), diffuseColor.a ) );
|
|
|
|
}
|
|
|
|
copy( source ) {
|
|
|
|
this.emissiveNode = source.emissiveNode;
|
|
|
|
this.metalnessNode = source.metalnessNode;
|
|
this.roughnessNode = source.roughnessNode;
|
|
|
|
return super.copy( source );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
export default MeshStandardNodeMaterial;
|
|
|
|
addNodeMaterial( 'MeshStandardNodeMaterial', MeshStandardNodeMaterial );
|