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import Node, { addNodeClass } from '../core/Node.js';
import { nodeProxy } from '../shadernode/ShaderNode.js';
class FunctionOverloadingNode extends Node {
constructor( functionNodes = [], ...parametersNodes ) {
super();
this.functionNodes = functionNodes;
this.parametersNodes = parametersNodes;
this._candidateFnCall = null;
}
getNodeType() {
return this.functionNodes[ 0 ].shaderNode.layout.type;
}
setup( builder ) {
const params = this.parametersNodes;
let candidateFnCall = this._candidateFnCall;
if ( candidateFnCall === null ) {
let candidateFn = null;
let candidateScore = - 1;
for ( const functionNode of this.functionNodes ) {
const shaderNode = functionNode.shaderNode;
const layout = shaderNode.layout;
if ( layout === null ) {
throw new Error( 'FunctionOverloadingNode: FunctionNode must be a layout.' );
}
const inputs = layout.inputs;
if ( params.length === inputs.length ) {
let score = 0;
for ( let i = 0; i < params.length; i ++ ) {
const param = params[ i ];
const input = inputs[ i ];
if ( param.getNodeType( builder ) === input.type ) {
score ++;
} else {
score = 0;
}
}
if ( score > candidateScore ) {
candidateFn = functionNode;
candidateScore = score;
}
}
}
this._candidateFnCall = candidateFnCall = candidateFn( ...params );
}
return candidateFnCall;
}
}
export default FunctionOverloadingNode;
const overloadingBaseFn = nodeProxy( FunctionOverloadingNode );
export const overloadingFn = ( functionNodes ) => ( ...params ) => overloadingBaseFn( functionNodes, ...params );
addNodeClass( 'FunctionOverloadingNode', FunctionOverloadingNode );