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import Node, { addNodeClass } from '../core/Node.js';
import { uv } from '../accessors/UVNode.js';
import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
class SpriteSheetUVNode extends Node {
constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
super( 'vec2' );
this.countNode = countNode;
this.uvNode = uvNode;
this.frameNode = frameNode;
}
setup() {
const { frameNode, uvNode, countNode } = this;
const { width, height } = countNode;
const frameNum = frameNode.mod( width.mul( height ) ).floor();
const column = frameNum.mod( width );
const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
const scale = countNode.reciprocal();
const uvFrameOffset = vec2( column, row );
return uvNode.add( uvFrameOffset ).mul( scale );
}
}
export default SpriteSheetUVNode;
export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
addNodeClass( 'SpriteSheetUVNode', SpriteSheetUVNode );