You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
149 lines
3.6 KiB
149 lines
3.6 KiB
/**
|
|
* https://github.com/google/model-viewer/blob/master/packages/model-viewer/src/three-components/EnvironmentScene.ts
|
|
*/
|
|
|
|
import {
|
|
BackSide,
|
|
BoxGeometry,
|
|
Mesh,
|
|
MeshBasicMaterial,
|
|
MeshStandardMaterial,
|
|
PointLight,
|
|
Scene,
|
|
} from 'three';
|
|
|
|
class RoomEnvironment extends Scene {
|
|
|
|
constructor( renderer = null ) {
|
|
|
|
super();
|
|
|
|
const geometry = new BoxGeometry();
|
|
geometry.deleteAttribute( 'uv' );
|
|
|
|
const roomMaterial = new MeshStandardMaterial( { side: BackSide } );
|
|
const boxMaterial = new MeshStandardMaterial();
|
|
|
|
let intensity = 5;
|
|
|
|
if ( renderer !== null && renderer._useLegacyLights === false ) intensity = 900;
|
|
|
|
const mainLight = new PointLight( 0xffffff, intensity, 28, 2 );
|
|
mainLight.position.set( 0.418, 16.199, 0.300 );
|
|
this.add( mainLight );
|
|
|
|
const room = new Mesh( geometry, roomMaterial );
|
|
room.position.set( - 0.757, 13.219, 0.717 );
|
|
room.scale.set( 31.713, 28.305, 28.591 );
|
|
this.add( room );
|
|
|
|
const box1 = new Mesh( geometry, boxMaterial );
|
|
box1.position.set( - 10.906, 2.009, 1.846 );
|
|
box1.rotation.set( 0, - 0.195, 0 );
|
|
box1.scale.set( 2.328, 7.905, 4.651 );
|
|
this.add( box1 );
|
|
|
|
const box2 = new Mesh( geometry, boxMaterial );
|
|
box2.position.set( - 5.607, - 0.754, - 0.758 );
|
|
box2.rotation.set( 0, 0.994, 0 );
|
|
box2.scale.set( 1.970, 1.534, 3.955 );
|
|
this.add( box2 );
|
|
|
|
const box3 = new Mesh( geometry, boxMaterial );
|
|
box3.position.set( 6.167, 0.857, 7.803 );
|
|
box3.rotation.set( 0, 0.561, 0 );
|
|
box3.scale.set( 3.927, 6.285, 3.687 );
|
|
this.add( box3 );
|
|
|
|
const box4 = new Mesh( geometry, boxMaterial );
|
|
box4.position.set( - 2.017, 0.018, 6.124 );
|
|
box4.rotation.set( 0, 0.333, 0 );
|
|
box4.scale.set( 2.002, 4.566, 2.064 );
|
|
this.add( box4 );
|
|
|
|
const box5 = new Mesh( geometry, boxMaterial );
|
|
box5.position.set( 2.291, - 0.756, - 2.621 );
|
|
box5.rotation.set( 0, - 0.286, 0 );
|
|
box5.scale.set( 1.546, 1.552, 1.496 );
|
|
this.add( box5 );
|
|
|
|
const box6 = new Mesh( geometry, boxMaterial );
|
|
box6.position.set( - 2.193, - 0.369, - 5.547 );
|
|
box6.rotation.set( 0, 0.516, 0 );
|
|
box6.scale.set( 3.875, 3.487, 2.986 );
|
|
this.add( box6 );
|
|
|
|
|
|
// -x right
|
|
const light1 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
|
|
light1.position.set( - 16.116, 14.37, 8.208 );
|
|
light1.scale.set( 0.1, 2.428, 2.739 );
|
|
this.add( light1 );
|
|
|
|
// -x left
|
|
const light2 = new Mesh( geometry, createAreaLightMaterial( 50 ) );
|
|
light2.position.set( - 16.109, 18.021, - 8.207 );
|
|
light2.scale.set( 0.1, 2.425, 2.751 );
|
|
this.add( light2 );
|
|
|
|
// +x
|
|
const light3 = new Mesh( geometry, createAreaLightMaterial( 17 ) );
|
|
light3.position.set( 14.904, 12.198, - 1.832 );
|
|
light3.scale.set( 0.15, 4.265, 6.331 );
|
|
this.add( light3 );
|
|
|
|
// +z
|
|
const light4 = new Mesh( geometry, createAreaLightMaterial( 43 ) );
|
|
light4.position.set( - 0.462, 8.89, 14.520 );
|
|
light4.scale.set( 4.38, 5.441, 0.088 );
|
|
this.add( light4 );
|
|
|
|
// -z
|
|
const light5 = new Mesh( geometry, createAreaLightMaterial( 20 ) );
|
|
light5.position.set( 3.235, 11.486, - 12.541 );
|
|
light5.scale.set( 2.5, 2.0, 0.1 );
|
|
this.add( light5 );
|
|
|
|
// +y
|
|
const light6 = new Mesh( geometry, createAreaLightMaterial( 100 ) );
|
|
light6.position.set( 0.0, 20.0, 0.0 );
|
|
light6.scale.set( 1.0, 0.1, 1.0 );
|
|
this.add( light6 );
|
|
|
|
}
|
|
|
|
dispose() {
|
|
|
|
const resources = new Set();
|
|
|
|
this.traverse( ( object ) => {
|
|
|
|
if ( object.isMesh ) {
|
|
|
|
resources.add( object.geometry );
|
|
resources.add( object.material );
|
|
|
|
}
|
|
|
|
} );
|
|
|
|
for ( const resource of resources ) {
|
|
|
|
resource.dispose();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
function createAreaLightMaterial( intensity ) {
|
|
|
|
const material = new MeshBasicMaterial();
|
|
material.color.setScalar( intensity );
|
|
return material;
|
|
|
|
}
|
|
|
|
export { RoomEnvironment };
|